2018/01/04 09:19:39
kawika
I wanted to tighten up a live drum recording and read about this (audiosnap). Should I have it? where is it? I have Platinum 21.13 establishing ownership back in 3/2016.
 
thanks!
2018/01/04 09:43:07
Anderton
Click on the clip, then choose Views > Audiosnap from the main menu bar.
 
People will tell you it doesn't work, but it does as long as you don't try to violate the laws of physics 
2018/01/04 10:45:06
Zargg
Hi.
My friend Charles made some videos on how to do this.
https://www.youtube.com/watch?v=iE06a_7Tzu4&list=PLBxMfcpVmZfxPC0Q0utR0NB0pOVD2dOJr
All the best.
2018/01/04 15:14:29
Piotr
Anderton
Click on the clip, then choose Views > Audiosnap from the main menu bar.
 
People will tell you it doesn't work, but it does as long as you don't try to violate the laws of physics 


Hmm, Sonar is putting transient markers often in bad places so I am not sure who is breaking physics first
In fact Sylvan's video is good illustration for this.
But of course, manually it is working perfectly. Probably my problem was watching too many s-f movies and my believe computers should do work for us not opposite 
2018/01/05 02:33:07
kawika
WOW! I did not know that was there. It looks pretty intuitive and I will view video suggested. I have been getting more into live drums lately and am conditioned to here pretty accruate tempo  from doing midi and loops. I'm now hopeful and open to any published material on this plug in.
 
thanks again!
2018/01/05 03:05:20
Cactus Music
I used to do that but now I use drum replacer. I then drag that to a midi track and trigger AD2.
Once the snare or kick are midi it is so much easier to manipulate. If the song was played to a click track it's super simple to quantize. Haven't had any luck with Hi Hats as there is to much bleed from kick and snare. 
2018/01/05 03:11:15
Tim Flannagin
While we're on the subject of Audiosnap, when using REAPER, the audio clips automatically follow the project tempo. I've used Audiosnap to do that on a per clip basis in SONAR, but is there a better way?
2018/01/05 04:40:44
kawika
hmmm.. I watched the suggested videos  (produced by  Charles P). I do appreciate him making them and he is very skilled. But....................there's got to be an easier way?
 
I even have Melodyne Studio 4.1 and am having difficulties. Johnny Vs suggestion to convert to midi, then edit and then , I guess, go back to audio, sounds interesting. Does anybody make a plugin that is accurate "out of the box" requiring less slicing and dicing?
2018/01/05 05:28:14
Cactus Music
I don't go back to audio as I am happy enough with the VST drums sounds as it is. The drummer we had back then had a terrible sounding kit anyways. And his timing was far from perfect. He's long gone so will never know :) 
 
But if you did want to revert back you can use the original drum audio and turn it into samples. Slice it into a short snippet in a wave editor. Put it in Superior Drummer or any sample player and trigger that. 
I sampled my acoustic drum kit and it's kinda cool to play it as a VST.. 
Working with an audio drum track fixing timing seems an endless chore, it can be done and a lot depends on the leakage between the mikes. 
Real hard to work with overheads. If your kick leaked into them and you correct the kick mike track you'll still hear the original timing in the overheads. 
 
So now the work starts!  
 
My solution was I isolated all the Tom rolls and managed to use drum replacer to turn them into midi. I had to manually set each note, drum replacer made them all 1 note. 
Then I just cheated and replayed the Hi Hat and cymbals using my Yamaha DX Kit. 
End result was a close approximation of the original but lacks all the audio voodoo. But once put in a song with all the other stuff you don't notice so much. 
So you sacrifice realizim for better timming which on certain songs is an improvment. 
 
 
 
2018/01/05 05:48:49
kawika
Thanks,   and good point Johnny V "If your kick leaked into them and you correct the kick mike track you'll still hear the original timing in the overheads."
I guess I'm imagining a program that could also "hear" the separate
 transients in all tracks (overhead and kick), sort them out, and adjust accordingly and accurately. Dreaming?
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