Mbogue
CakeAlexS
Hi Marcus
So a few basic points....
So as Craig says you've RESET and then rescanned the plugins?
You have disabled the 64 bit audio engine in Sonar?
Also
You've run Windows update
You are on the latest audio drivers and firmware?
You are on the latest drivers and firmware for your outboard gear?
You have patched to the latest versions of the plugins?
You've looked at your latency config set within Sonar and your sound interface.
When was the last time you look at latency with latency monitor?
I appreciate it might have been fine before you installed the update but please let us know when you've gone through all these... :).
Sorry still not telling you how to roll back ;)
Thanks
Alex
Alex,
Yes all drivers, firmware. WinOS and efx/plugins are up to date and latency monitor have been viewed...
Also i have disabled 64 bit audio engine (although one main reason for using Sonar x3/x2/x1 is the 64bit audio engine and the ability to run 64bit plugins without truncation...)
I even rebooted with f8 in safe mode.. jk :p
The audio engine itself is still 64-bit, and that is a different thing than the double-precision floating-point processing. I also believe from comments posted in various other threads that the Cakewalk developers were suggesting only temporarily turning off the 64-bit double-precision processing for those having certain issues, while they look into whether or not they have some internal tweaking to do to it.
There are also countless threads out there endlessly debating the ability to even hear the minute differences using 64-bit double-precision processing offers, so I think at best there would be only occasionally audible differences, and even there it would only be for extremely large projects, where the super tiny differences would potentially add up to something even audible to humans.
So hang in there, there are lots of really good features to work with in any case, and they are looking into what is going on with that functionality.
Bob Bone