I've been trying the new Melodyne with ARA, and I love the plugin, but man, what a CPU hog!! I was creating some harmony tracks to each of a couple of acoustic guitar clips, and after making few Melodyne regions, I got audio dropouts, scratching, sudden playback stops, a maxed out core#1 on my Sonar "Performance" graph, the works! I had to extract just the tracks I'm working with and make a separate project in order to be able to continue working with Melodyne.
Before finishing with Melodyne, I decided to go back to my master project and fix it so that the CPU max-out didn't occur again. So after I cleared out the events in the new harmony tracks, the audio problems and maxed out CPU core were still going on! So I then deleted the harmony tracks completely, and restarted Sonar. After that the "master" project resumed its normal performance and played back smoothly.
So as soon as I'm ready to add the finished harmony tracks from the separate project for those, I'll obviously have to bounce the harmony tracks first in order to "flatten" the Melodyne effects and add only the bounced tracks to the master project in order to avoid spiking my CPU again. So at least I have a workaround, but what a pain...has anyone else experienced sky-high CPU loads when using Melodyne?