I would give Reaper a closer look. People have this strange idea that because it isn't expensive and doesn't come with 500gb of bundled bloatware it can't be a serious contender. Nothing could be further from the truth. I spent some time with a few things including Mixcraft, Mixbus, Samplitude and Studio One, and I already have Live and Reason, and I have to say it was Reaper that started getting me excited. It's staggeringly deep, incredibly fast and stable and efficient, starts up in about 3 seconds - literally - on my 10-year-old machine, and has a thriving and helpful community, who have contributed not only hundreds of skins (a number of which look superb) but also many hundreds of add-on scripts, plugins, macros and such to extend the program's functionality even further.
I may sound like a fanboy but I'm very much not, I'm just very very impressed with what Reaper can do, how clean and bug-free it seems to be, and how intelligently it's been developed. And I like the business model - no copy protection at all, no marketing at all other than word of mouth, a fair and reasonable pricing system, and above all fast, continuous, responsive development. There's an infamous thread where someone suggested an idea for a way to achieve VCA fader control (before it was fully developed as a core feature), and Justin had a working version up and running in 25 minutes. Think about that.
The workflow is different than Sonar to be sure, but that said it's also very flexible, you can use it in a number of ways, and it does 97% of what anyone is likely to have been doing in Sonar out of the box, plus a whole lot that Sonar can't do (check out the subprojects feature and ponder the possibilities for a while), and when you add scripting and macros from the community (or roll your own) it's an absolute beast. I'm really surprised more people aren't migrating there. For me it was no contest once I realized what a heavy hitter it's become, and that without becoming bloated and buggy in the process.