• SONAR
  • Stereo vs Mono tracks in Addictive Drums
2013/11/12 01:16:24
shmuelyosef
When you set up a synth track folder you are required to choose between mono and stereo for all tracks. Is there any workaround that lets you set up the individual drum tracks (Kick, snare, ...) as mono tracks and the microphone and master channels as stereo? Otherwise you end up with two tracks for each of the busses. When I try to change anything the routing gets screwed up. 
2013/11/12 02:28:32
dubdisciple
Let me know if you find an easier way.  I ended up using mono tracks with seperate tracks for L + R for the m ain and overheads.
2013/11/12 02:31:53
worstcaseontario
 Here's how I did it:
 Insert softsynth Addictive Drums with a MIDI source track and no audio tracks.
 In track view, add 12 audio tracks.
 Set input of first track to AD Kick mono, second to AD snare mono ect up to the ninth track which is set to input AD overhead stereo, then room, then bus, then master.
 Moved these tracks to a folder.
 Saved my creation as a track template.
 Sonar's automatic track building does not really work when you want a combination of mono and stereo inputs on your tracks.
2013/11/12 08:49:10
Guitarpima
I just opened AD with all of the tracks, deleted the tracks I don't use and created a preset so all I have to do is open the preset. Plus with the preset, you can have track icons, VSTs  and other things already in the tracks.
 
My preset has all the kit piece tracks as mono and the room and overheads tracks as stereo. I don't use AD's effects so I don't need it's buss.
2013/11/12 11:31:23
shmuelyosef
Thanx...I will try these later today
2013/11/12 13:59:54
Bristol_Jonesey
Ir shouldn't matter how you open AD, i.e. if you open it with all stereo tracks, just use the interleave button to switch the ones you want to be mono, to mono & likewise if you opened them all as mono, just switch the ones you want to be stereo, to stereo.
2013/11/12 15:18:18
Guitarpima
I realized I said "preset" when I should have said "track template". Make sure all the tracks you want in the template are selected then save it as a track template.
2013/11/12 15:52:40
Keni
Hmmm...

I selected stereo for this option and allowed AD to create its outputs... Then I edited the input manually re selecting each as a mono track. I also created a dew extra tracks to handle the splits. When looking thru the input selections I found that as soon as I switched one to mono, new selections became available finally giving me three choices for each left/right/stereo... Si that I ended with mono tracks for each drum, a single stereo track for overheads, another single stereo for room, and a third for the buss which can be used for a stero out of something... For example, I could use 4 mono outs for the 4 toms, or assign the toms to location/volume to appear in the buss thu giving me one stereo out for the 4 toms... Of course I saved it as a template and I can now quickly decide which way to route the toms for the current need...

My biggest issue with AD for this aspect is that when positioning cymbals in the stereo overheads, you must reduce the width to move its location. I'm guessing they were recorded as stereo samples and this creates some oddities when the reduced width vs. location sound... But it's workable... All in all it allows for quite a bit of latitude in drum mixing...

My only real issue with AD is the lack of drum names in the PRV (see other thread)

Keni
2013/11/13 00:33:24
shmuelyosef
worstcaseontario
 Here's how I did it:
 Insert softsynth Addictive Drums with a MIDI source track and no audio tracks.
 In track view, add 12 audio tracks.
 Set input of first track to AD Kick mono, second to AD snare mono ect up to the ninth track which is set to input AD overhead stereo, then room, then bus, then master.
 Moved these tracks to a folder.
 Saved my creation as a track template.
 Sonar's automatic track building does not really work when you want a combination of mono and stereo inputs on your tracks.


This worked great...but
- Now I have a track template, it appears to have saved all the track settings in the folder fine, the step sequencer comes up just the way I left it with all the voices labeled, but there are two remaining things...one a little thing, one a bigger thing
- When I first set it up, the sliders and meters in the console bar mirrored the AD console panel, and I could run the levels out of the Sonar Console. Now only the AD meters and sliders work. The console appears all labeled properly with voices and input/output, but only the Channel 1 MIDI shows meter activity and has volume control. This is a big part of why I want this set up, as I don't really get much functionality out of the AD panel once I have set up a kit. 
- Secondarily, the AD kit settings were lost and it reverted to the startup kit when I added a track from the template. Does this need to be saved separately and reloaded from the AD panel each time I import the template?
 
...this already streamlines the workflow, but I lose the balance settings if I run them out of AD...would be nice to import a track that had a kit where the individual voices were already balanced. This all seems like a lot of trouble but the results are great soundwise...I'm just looking to streamline new project setup so that I can get going on ideas with this kit as fast as Session Drummer...
2013/11/13 08:30:29
Guitarpima
AD should retain settings that were saved in the template. You can always save presets within AD as well. The rest I'm not quite sure what your asking.
 
If by "balanced" you mean the kit mixed the way you want, then your asking an entirely different question with a  different technique.
 
I have worked a basic balanced meter setting for my template. I do this by manipulating the midi track though. I like "total" control over the drums so I write my drum parts out first. Once they are finished I split each drum to it's own midi track. You can use a "split notes to track" cal to do this. Caution though! Always clone the original midi drum track and archive it. It's best to have a backup in case something goes wrong.
 
I have a "drum split and name" cal, that I got from someone her on this forum, and I use that cal. It works for me as I write my drum parts in standard GM (general midi). Once all the notes are on their own track I select the tracks I want to have a certain volume and right click on one of the selected midi clips and process midi velocity. I have general ways for single tracks or groups that I use. You'll have to find your own way to do this. It takes a few times but goes faster as you keep at it.
 
That is just my way to do this.
 
You can leave all the drums on it's own track and edit the notes velocities in the PRV view as well. You would do this by clicking on a note on the keyboard on the left of the PRV. That selects all the notes, say C for the bass drum, for that track. Then click/hold on a note and move the mouse up or down and adjust the volume for the bass drum. I may not be explaining this part to well since I don't really use it.
 
I prefer all the tracks to be individual. If I need to make volume adjustments within the midi tracks (each kit piece) I still use the PRV but it can be a bit more time consuming. Briefly though.
Make notes where and how loud/soft I want each section
Split the midi clips and process each clip to where I want.
In the PRV, make the crescendo/decrescdo adjustments.
 
Crescendo/decrescendo adjustments are easier with single tracks. You can draw them much faster as a single track.
 
I hope this made sense.
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