• SONAR
  • X3c - Addictive Drums MIDI Track's PRV Displays Piano Instead Of Drum Names (p.3)
2013/11/08 07:50:19
Keith Albright [Cakewalk]
effGetMidiKeyName is the VST 2.1 opcode to implement for any vendor that wants to support it.
This is the opcode we implemented in Session Drummer 3 and others.
2013/11/08 09:16:10
twaddle
Wouldn't the above method (work around) mean you would have to go back and change your midimap every time you swapped out a kit piece ?  Not all kit pieces have the same number of articulations so wouldn't you either have to create a map that covered all possible articulations (which would mean many would be empty in some kits) or just go back and re-edit the ini file every time you added a kit piece that had extra articulations.
 
Steve
2013/11/08 09:36:47
sven450
Man, unless I'm really missing something (which is certainly possible) it seems like you guys are making this so much harder than it needs to be.  It takes about 10 seconds to add the drum map for AD.  It takes 10 seconds more to save it as a template.  I know the solo bug/thing requires work around, but editing .ini files and opcodes and whatever else you guys are brewing in this thread seems like a giant headache.  
 
Maybe there is something the drum maps don't do that I'm unaware of?
2013/11/08 09:45:08
Grem
Kenni sven does have a point.

Is the only reason you don't want to work with DM's is the mute/solo thing or because of the way DM's display the notes?

I prefer the way a DM displays notes
2013/11/08 09:48:06
KPerry
They need to be constantly updated if the mapping changes  - the getting-note-names-from-plugin should be automatic (it is in BFD2 anyway).
 
Personally, I also find the drum map view less appealing and clunkier looking than the PRV when it identifies a drum synth.
2013/11/08 09:56:06
Grem
KPerry
 Personally, I also find the drum map view less appealing and clunkier looking than the PRV when it identifies a drum synth.


But in the PRV, aren't the notes in blocks? And the lengths just flow on top of each other making it difficult to edit say a roll?

When I drop a midi clip on a trk and look at it with PRV, I find it difficult to see individual notes.

Am I missing something?
2013/11/08 10:04:49
twaddle
Grem
KPerry
 Personally, I also find the drum map view less appealing and clunkier looking than the PRV when it identifies a drum synth.


But in the PRV, aren't the notes in blocks? And the lengths just flow on top of each other making it difficult to edit say a roll?

When I drop a midi clip on a trk and look at it with PRV, I find it difficult to see individual notes.

Am I missing something?



Yes you're right about the note lengths Grem, you have to determine what lengths you want them where as the drum maps give diamonds IIRC. I used to prefer the diamonds but once you set the note lengths which I do in the track inspector it's not a problem.
 
I just had a look at a drum map as it's so long since I've used one and the two things I occasionally miss are the ability to solo a particular kit piece in stead of having to do it sonar's mixer or your drum vst. I also liked being able to drag kit pieces in to the order of my choosing so the kicks are at the very bottom (C0) and then snares, hats, toms and so on.
I can do this very easily in BFD3 keymap page and in some ways it's easier and so far it seems to save with the project so I'm more than happy.
 
Drum maps are relatively easy to create it's true but give me the choice of having note names automatically displayed, (and refreshed when I add new kit pieces) and I'll take the latter every time.
 
 
Steve
2013/11/08 17:36:53
Keni
swamptooth
Keni
1- No... You can devote a single midi channel from the port... As so many things including GM use MIDI channel 10 for drums, I only get the names on tracks that use that MIDI channel...
 
2- But as Various Artist mentions, with how major a part of the X3 release AD is, I would have expected one of these two companies to take the time to get this working instead ofn leaving it to the users to stumble over and struggle to implement...



hey keni, 
for item 1 can you let me know how to do this, because if i change the display note names for a midi track it will change for all midi tracks regardless of channel it's on.  There have been several posts on the forum bemoaning this - even when i recommended ins maps as a solution to a different drum program several months back.  
 
for item 2, there are only 3 daws on the market iirc that support the midi note name implementation, sonar being one of them, reaper another and i forget the last.  i don't think it would be worth the programming time at xln to support limited implementations.  cubase doesn't even support it and steinberg developed the standard...




Hi swamptooth...
 
On further investigation I found that you are correct. If you use the right-click on keyboard to make the note names visible, it shows that for all midi tracks and you must switch back and forth.... Very bothersome...
 
It appears that the "correct" way isn't working and I will post a bug report in a few minutes.... tho I may be told it's working as intended, it's not working as I wish...
 
I imported instrument settings into the MIDI Instruments... Naming the note names for AD,,,
I then selected my midi output to assign MIDI channel 10 to AD
 
If I change the midi output of the MIDI track I'm using to feed AD to my hardware MIDI out, the names change as I expect them too... there doesn't seem to be a way to point the .ins file to the track unless it's feeding to external hardware. Obviously this will not help when the output is AD and then simply setting the track's MIDI channel to 10 (as I used in the instrument setup) worked fine...
 
I'm sorry if I'm not being clear, but I hope you understand what I mean... I cannot get this working either...
 
As for the thought of needing the development time for so few venders offering note names? It's really not a big item to add and such are the reasons we hunt before buying softwares to find those that offer what we need... this is pretty close to working as note names have already been designed into Sonar... All that's needed now is the ability to apply .ins files to virtual midi devices as well as hardware....
 
So maybe this needs to be a Feature Request instead? I'm going there now... Maybe if we all do it will get addressed soon... Ruight now it's enough to put me off of using AD and back to Session Drummer with dreams of buying BFD as has been the case for me for years now.... Luckily, I like the basic kit I use in Session Drummer 3 so I won't hurt too badly.... It would have been nice to use AD, but I can't without the note names... It's just too difficult for me to remember...
 
...and that's funny too, because in SD I already do remember because the sample set is so basic, but with AD's collection of assorted cymbal chokes and separate notes for tom rimshots etc..... I'll be forever confused...
 
Too bad.... I'm headed to Feature Request.... anybody else?
 
Keni
 
 
2013/11/08 17:44:36
Keni
sven450
Man, unless I'm really missing something (which is certainly possible) it seems like you guys are making this so much harder than it needs to be.  It takes about 10 seconds to add the drum map for AD.  It takes 10 seconds more to save it as a template.  I know the solo bug/thing requires work around, but editing .ini files and opcodes and whatever else you guys are brewing in this thread seems like a giant headache.  
 
Maybe there is something the drum maps don't do that I'm unaware of?




You're right... It is a headache, but if it would work it's only one headache, once... If I have to continually struggle with Solo and Mute it's all day long....
 
If The Bakers could find a way to dynamically add virtual MIDI ports to the Instrument Maps (Is that the name? - Preferences|MIDI|Instruments) it would solve the problem.... It might not be that big an issue to resolve... But as I'm not programming, obviously I don't know...
 
But it can't hurt to ask and if enough of us do it may inspire The Bakers to do this...
 
Right now the way it is, unless I simply use drum patterns created in/for AD (in the plugin), I have no way of programming my own parts with any added precision than I do with SD... and it's only because of this issue... So AD was a nice piece of advertisement, but useless to me in it's current state... The more I chat about it here the more I realize that...
 
 
Keni
2013/11/08 17:55:32
Grem
Keni
.... tho I may be told it's working as intended, it's not working as I wish... 


I got a chuckle out of this! How many times have I sat there saying " If this SOB would just do what I want, the way I want, everything would be alright!"

Kenni have you tried/looked at BFD eco? Really good little program. You might be able to get it on sale this holiday. Got mine for like $30 - $40.

And although I still use ezDrummer, it's not exclusive anymore. It just takes too long to load at 96k sample rate. SD3 loads fast and eco loads quick too, though not as fast as SD3. And when I want a quick beat to go with an idea I have, SD3 is first call with Andy Johns kit.

Back to eco. Its not full featured as BFD3, but it has much more tweak ability than ezD. And 90% of the time when I get something in a certain drum program, I usually finish the song in it. And eco gives me all what I need.
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