My gut reaction to some of the replies in this thread are are:
1. The X series GUI predates touch (if I'm not mistaken), but I too suspect they were thinking about making things bigger and wider for touch screens. I'm sure that factored into making things large, but I don't think this was balanced properly against the need of desktop and laptop users (of which there are much more).
2. If you're going to make a GUI for touch, you better make an option that works just as well for non-touch screens (see complaints over Windows 8).
3. If my DAW wants me to buy a 30+" monitor to work well with it: my DAW has a problem, not me.
4. The big concern for me is that wide console strips, long console strips, non-resizable console strips for the multi-dock, only a few effects visible at a time, hard to read effect names (at least we can setup friendly names), only having 1 visible send at a time are all of
HUGE importance to me. It can take several
hours to polish off a mix, where I'm in the console view the whole time, and I don't want to be scrolling and clicking to see what's important to me and get my mix done. My projects can have a lot of tracks (horizontal width), I might want to have my console docked in the Track view while mixing (vertical height) in case I need to do some light editing, I generally use a lot of effects (larger effects bin), and having 2 or more sends on a track (which should all be visible) isn't at all uncommon.
IMO, redesigning the console view to address these points is the single biggest "bang for your buck" new feature Cakewalk could add to Sonar. If they're in there anyway, give me separate pans for stereo tracks while you're at it! I use Channel Tools when I want to narrow or invert a stereo track, but really, the channel strip's pan knobs should do this (see Pro Tools, Cubase, etc.).