Another update: So I just tried multiple things to answer my own questions.
First off using the channels Stereo Interleave buttons will NOT result in a a mono track but selecting MONO in the Bounce to Track dialog will. Still I don't think that's what the bFD manual was referring to but the resulting tracks don't sound fracked upon first listen so whatever.
Second I tried selecting just the kick and snare as a test to seen if they would both bounce at the same time using the same performance being created by BFD. I had to deselect Fast Bounce in the Bounce to Tracks dialog to actually see if Sonar was doing multiple passes. It only did one pass and created audio tracks for both in that single pass. This is a relief.
Now I just need to figure out how to separate my cymbals and toms without causing too much phasing netween the Room and Overhead mics. This is exactly why I need the full version of BFD. I just didn't realize how badly I did need it until putting this type of thing into practice. Hopefully it won't bee too much of a problem but even still I can just do a bulk tom/cymbal channel method and/or make use of the aux and perc outs to gain an extra three outs... but that still leaves me with a couple pieces grouped.
Ouch... my brain.
Below are the original questions for anyone that is curious but I think I've got it under control. Thanks for the input as always.
First I neglected to mention I am using BFD Eco... not the full version so I have limited outputs and internal options.
I've left the original question intact below and will just set the levels to peak just below 0db but Funkybot made me aware that while bouncing BFD multi out audio that Sonar may replay the MIDI performance each time resulting in different velocities which will screw up the relation between Overhead and Room tracks in relation to the close mic'd tracks.
New Question: If I multi select the tracks will Sonar use the same performance on each track for the bounce or will it do a new playback through the synth for each? I would prefer to keep Anti Machine Gun mode in BFD active if possible. Even without it though I'm concerned the performances will not be EXACT.
This is the original question which may be ignore but if others want to provide insight on it as well I'm all ears. More concerned about this multiple MIDI performance issue causing phasing problems at this point:
So as usual I've probably over thought all this but now that I've made my little MIDI edits to the drum tracks I'm ready to bounce each kit piece (and a bunch of combo tracks like "all toms" and "all cymbals" just so I can trying different mixing approaches).
I have done numerous playbacks watching the BFD mixer and making sure nothing exceeds 0db. Nothing clips if I let it go over that but I'm looking at it as an input signal so I'm just following what I think is the proper method and getting it as loud as possible without letting it broach that barrier.
In Sonar's console I have the tracks using the RMS+Peak combo meters. This is where I'm a little... uh... not sure. I want to allow plenty of headroom which I figure -12db is about right but because technically this is an input being recorded I'm not sure if that applies.
So in the Sonar Console should I allow for the -12db or should I do what I did in BFD and allow it to bounce at just below 0db and give myself headroom in the mixing stage?
Really this is more a question about input levels I guess and should be in the Techniques forum but I figure I'd get a quicker answer here. Normally when recording my guitar or a mic I'd set it so the input is approaching 0db to get the best signal and I'm wondering if that is how I should treat input from BFD as well or if I should allow plenty of headroom?
This probably doesn't matter as it is difficult to clip this stuff and lower levels don't seem to cause degradation anyway. Just trying to develop good habits and protocols to use in the future. That way even if I can do things differently I have at least one known effective path to take in most situations.
Thanks.