this seems to be a looping artifact in sonar.
the basic way that i tested the idea was setting up a project with the 122 and 140 bpms and pulling in a loop,
dragging it to bar 95 and bouncing.
if you take a look in the media browser, you can click on a loop and see its number of samples, which changes on load and tempo and sample rate and then whether you loop or unloop it.
i think that there is an inherent difference between the way reason, cubase and studio one handle "loops" - they basically make repeated copies of the data, which is a bit different from sonar's method.
what i think is happening is as was suggested above - the clock ticks are dropping 7 samples - because if you look at the clip in m:b:t time reference it shows a length of 375:959.
if it was dropping 7 samples per bar i think it would be an issue.
i'm having flashbacks of looking at this about 3 years ago...