• SONAR
  • X3C causes 60 cycle hum (p.3)
2013/10/31 15:24:19
Lynn
Seth Kellogg [Cakewalk]
Lynn
I reinstalled x3c and did the reset and rescan per the instruction, and it did not help.  I noticed that it is the console emulator that is causing the problem.  As noted in another thread, it's the right channel that is pegged out.  I'm back on x3b until this gets fixed.


If you back up the Console Emulator .dll's from X3B, apply X3c, then re-copy over the X3b .dll's does the issue go away?

This would allow you to run the update with all of C's fixes but the previous CE that was working correctly for you.


I'll let you know in a while, Seth.
2013/10/31 15:29:28
Lynn
Seth Kellogg [Cakewalk]
Lynn
I reinstalled x3c and did the reset and rescan per the instruction, and it did not help.  I noticed that it is the console emulator that is causing the problem.  As noted in another thread, it's the right channel that is pegged out.  I'm back on x3b until this gets fixed.


If you back up the Console Emulator .dll's from X3B, apply X3c, then re-copy over the X3b .dll's does the issue go away?

This would allow you to run the update with all of C's fixes but the previous CE that was working correctly for you.


BTW, where are the CE .dll's located?
2013/10/31 15:36:18
scook
C:\Program Files\Cakewalk\Shared Utilities\Internal\Console Emulator
2013/10/31 15:39:41
Lynn
scook
C:\Program Files\Cakewalk\Shared Utilities\Internal\Console Emulator


Thank you for your quick reply.  I'm going forward, now.
2013/10/31 16:17:17
Lynn
Seth Kellogg [Cakewalk]
Lynn
I reinstalled x3c and did the reset and rescan per the instruction, and it did not help.  I noticed that it is the console emulator that is causing the problem.  As noted in another thread, it's the right channel that is pegged out.  I'm back on x3b until this gets fixed.


If you back up the Console Emulator .dll's from X3B, apply X3c, then re-copy over the X3b .dll's does the issue go away?

This would allow you to run the update with all of C's fixes but the previous CE that was working correctly for you.


Seth, I tried doing what you suggested, but it failed.  I'm still getting the hum even after copying the CE .dll's from X3b over the ones in X3c.  I reset, rescanned, rebooted, but nothing works, so I'm back to X3b again.  Let us know when you find something.
2013/10/31 17:01:06
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?
2013/10/31 17:13:22
southpaw3473
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?


Yes, I am.
2013/10/31 17:22:53
Seth Kellogg [Cakewalk]
southpaw3473
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?


Yes, I am.




Okay, that's what I thought. Turning that on/off replicated the issue on my system. That option is off by default so that's why most users aren't seeing it. 

Yeah, that's a definite annoyance and it's logged, but at least turning it off is an easy work around to be working in X3c with mono interleaves and the Console Emulator.
 
This was likely introduced with some VST3 cleanups.
2013/10/31 18:06:42
djwayne
I'm running 64 bit Windows 7 with Sonar X3c and just tried to get the 60 cycle hum with the tape emulator...nope, everything sounded perfect. No hum.
2013/10/31 18:12:26
jb101
djwayne
I'm running 64 bit Windows 7 with Sonar X3c and just tried to get the 60 cycle hum with the tape emulator...nope, everything sounded perfect. No hum.




 
That's because it wasn't the Tape Emulator, it was the Console Emulator.
 
The Tape Emulator Hum was fixed in X3c update.
 
And the Console Emulator hum only seems to appear if you have the 64 bit double precision engine checked in preferences.
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