• SONAR
  • X3C causes 60 cycle hum (p.4)
2013/10/31 19:08:14
Lynn
Seth Kellogg [Cakewalk]
southpaw3473
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?


Yes, I am.




Okay, that's what I thought. Turning that on/off replicated the issue on my system. That option is off by default so that's why most users aren't seeing it. 

Yeah, that's a definite annoyance and it's logged, but at least turning it off is an easy work around to be working in X3c with mono interleaves and the Console Emulator.
 
This was likely introduced with some VST3 cleanups.


Ok, I'm using the 64 bit option, too.  So, the workaround is to turn it off?  Then we wouldn't have the advantage of using the famous Cakewalk 64 bit engine until this problem gets fixed, right?  Or, am I missing something?  I hope CW gets this straightened out soon because the 64 bit engine is one of the main selling points for me.  I'll stay with X3b until this is resolved.
2013/10/31 19:10:16
jb101
Don't worry, Cake are on it.  And now they have a better idea of what is causing it.
 
I am sure it will be sorted soon.
2013/10/31 20:09:28
arachnaut
Yes I see this, but not on the S-Type CE.
2013/10/31 20:28:56
Silicon Audio
Lynn
Ok, I'm using the 64 bit option, too.  So, the workaround is to turn it off?  Then we wouldn't have the advantage of using the famous Cakewalk 64 bit engine until this problem gets fixed, right?  Or, am I missing something?  I hope CW gets this straightened out soon because the 64 bit engine is one of the main selling points for me.  I'll stay with X3b until this is resolved.


You can leave it turned off during playback, but tick the 64-bit double precision option in the export dialog box, so you will still get the good stuff when your export your final product (presuming the hum doesn't end up in the export, will have to test).
2013/10/31 20:33:15
musicroom
Unticking the 64-bit double precision cured the hum here. 
2013/10/31 20:41:16
Lynn
It's gratifying to see how quickly this problem was diagnosed and a workaround found.  All on day ONE of its arrival.
2013/10/31 22:09:42
djwayne
jb101
djwayne
I'm running 64 bit Windows 7 with Sonar X3c and just tried to get the 60 cycle hum with the tape emulator...nope, everything sounded perfect. No hum.




 
That's because it wasn't the Tape Emulator, it was the Console Emulator.
 
The Tape Emulator Hum was fixed in X3c update.
 
And the Console Emulator hum only seems to appear if you have the 64 bit double precision engine checked in preferences.


The original poster said the hum was coming from the Tape Emulator. I tried to duplicate the hum in the Console Emulator as well, but could not get the hum on my system.
2013/10/31 22:27:49
Dude Ivey
I have the 64bit DP engine checked and don't have any hum.
2013/10/31 22:41:01
Brando
Dude Ivey
I have the 64bit DP engine checked and don't have any hum.

If you are using stereo tracks exclusively with the console emu's I don't think you'll get the hum. If you have mono tracks with console emu enabled, turn off 64 bit DP engine is the work around.
2013/10/31 22:55:32
Combo
Getting the same hum and other symptoms here in X3c, including CE's right channel needle on max. It's been said above it's a CE problem but this only appeared for me today when I opened a project I started in mid-September (i.e. Pre-X3) with the specific intention of adding Tape Emulator. That seemed to affect CE and introduce the hum.
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