• SONAR
  • X3C causes 60 cycle hum (p.5)
2013/10/31 23:57:51
lawajava
This thread is a great example of why I check the forum daily. I can always learn something from the user community that is going to save me from some head scratching.

Great to hear this issue is logged, it's identified, and there's a work-around. Thanks to all on this!
2013/11/01 00:19:10
brian brock
southpaw3473
I've narrowed it down a bit more and it's kinda weird. It is only buzzing on mono interleaved tracks. It seems the right channel of the Console Emulator is buzzing while the left processes the mono signal. Bizzare. I never had this with X3b.





I don't know if it's related, but this is very similar to an issue I'm seeing with Izotope Alloy 2.  In a mono track, I see a maxed-out fluctuating level in the right channel meter.  The left meter doesn't show anything.  It may only happen when the saturation effect is enabled in Alloy.  Perhaps the Console Emulator's crosstalk is causing whatever is going on in the right channel to show up in the left?
 
I have been assuming that the issue was because of the way Sonar doesn't have "real" mono tracks, as is also shown in the way it uses the same UAD dsp on a mono as on a stereo track.
 
I will see if the issue with Alloy has any correlation with 64 bit engine.  I need to do a bit more work to figure out the Alloy 2 problem, so it might be different anyway.
2013/11/01 00:31:31
Peter Morrison
I think I''ll wait
2013/11/01 01:15:09
Dude Ivey
On a mono track the CE still doesn't hum but the meters read different depending on the console selected.
S-Type the right side meter rest at -30 and never moves.
N-Type the right side rest at 0 and never moves.
A-Type the right side rest at -12.
These readings are when the track is playing and I start on S-Type and switch through the other types while the audio is playing.
If I start the audio when the S-Type or A-Type is selected the right side never moves.
Start the audio when the N-Type is selected and the meter moves up to 0 and stays there.
During any of this im still not getting any hum or noise.
2013/11/01 03:51:34
Rob[at]Sound-Rehab
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?




I always wondered why this option is there and turned off by default (Preferences/Driver Settings/64-bit Double Precision Engine) ... and I'm not sure if I understand it's purpose on an all 64bit system (win 7 64 bit, Sonar 64 bit, all plugs 64 bit)?
 
Maybe someone can explain briefly or point me to a reference (as the manual apparantly does not give any insight in this respect).
 
2013/11/01 12:19:17
Lynn
FreeFlyBertl
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?




I always wondered why this option is there and turned off by default (Preferences/Driver Settings/64-bit Double Precision Engine) ... and I'm not sure if I understand it's purpose on an all 64bit system (win 7 64 bit, Sonar 64 bit, all plugs 64 bit)?
 
Maybe someone can explain briefly or point me to a reference (as the manual apparantly does not give any insight in this respect).
 


I have the same question.  Does the 64 bit engine affect recordings?  What will be missed by turning it off?  I switch back and forth between recording and mixing, so I don't particularly want the extra step of turning that switch on and off.  If anybody can shed some light on this, I'm sure many people will be happy to learn something of this.
2013/11/01 12:29:52
Peter Morrison
It sounds like a problem that needs fixing before I update to X3C
2013/11/01 15:06:17
gabrielmesservier
Hi
me to
I have the same noise on my console emulation .
2013/11/01 16:28:24
Brando
gabrielmesservier
Hi
me to
I have the same noise on my console emulation .


Just unselect the 64 bit double precision engine on your audio card driver settings as a work around until Cake gets it fixed. Shouldn't need to delay in upgrading to X3c IMO.
2013/11/01 17:02:31
gabrielmesservier
Thanks
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