Lynn
FreeFlyBertl
Seth Kellogg [Cakewalk]
Is everyone who gets this using the 64-double precision engine?
I always wondered why this option is there and turned off by default (Preferences/Driver Settings/64-bit Double Precision Engine) ... and I'm not sure if I understand it's purpose on an all 64bit system (win 7 64 bit, Sonar 64 bit, all plugs 64 bit)?
Maybe someone can explain briefly or point me to a reference (as the manual apparantly does not give any insight in this respect).
I have the same question. Does the 64 bit engine affect recordings? What will be missed by turning it off? I switch back and forth between recording and mixing, so I don't particularly want the extra step of turning that switch on and off. If anybody can shed some light on this, I'm sure many people will be happy to learn something of this.
Lynn, I'll be impaled for this....but in my opinion, that 64 bit engine thing does absolutely nothing to the final outcome for me. Since its introduction it's given me issues so I've never used it during playback or export. I have made it work on another version of Sonar but noticed 0 difference. Then again, I notice 0 difference between using 32 bit float and good old 24 bit....so if by chance you don't hold me credible for anything, don't listen to me here.
The help file says this:
64-bit Double Precision Engine. Enabling this check box chooses 64-bit (double-precision) mixing in SONAR throughout the entire signal path. This includes dithering and plug-ins. SONAR will send and receive 64-bit data to and from all plug-ins that accept 64-bit data. If a plug-in requires 32-bit data, SONAR will send and receive 32-bit data.
That to me means....absolutely nothing in how the sound of my projects end up. Someone will show you all the proof on paper or by using scientific tests that this makes an incredible difference. A scientific test once told me my mother was fine. She died 4 days later. My advice is shut it off, leave it off and do your thing brother. See if you notice a difference without it. And if you think you can, create 2 projects playing the exact same thing. Do 30 seconds worth and play it exactly the same. Then load up the finished results in a player and let someone else press play so you don't know which is which. If you can tell the difference between 64 precision export and non-export, you Sir have the ears of a champion. :) Trust me...leave it off and don't look back. That's not a bust on Cake, that's my honest opinion having worked with it for several years. If there IS a difference to anyone, it's not blatantly obvious to the point of "wow, I gotta use that!"
-Danny