• SONAR
  • So.... Is the new X3c update recommended? (p.3)
2013/11/01 13:56:00
Keni
brundlefly
Jlien X
Installed X3c. I think the PRV snap is broken. Try changing the independent snap setting in PRV (toggle the triplet ones too) and move notes by mouse and you'll see. I thought I should investigate more but I need to go to bed now. I guess someone will post the issue by the morning. The N key behavior in the PRV is worse, too (the grid lines in the PRV get overwritten by the snap setting in the Control Bar's snap module). 



I'm not seeing a problem with the actual snap behavior; it follows the PRV snap setting as expected if enabled, but the grid line resolution is defaulting to the Global setting after you toggle it on and off with N. You have to toggle the PRV resolution to reset the grid lines.




Ahhh...
 
Thanks for that brundlefly... I had trouble to begin with, then thought it was working fine, then found something wrong again... You've nailed it. Thanks.... that's a somewhat "little" bug thats better than before as previously (for me) it always followed the Global instead of the PRV...
 
Keni
 
2013/11/01 13:58:11
Keni
Grem
southpaw3473
Gregmang
BIG problems with CE here.

Back to X2b for now.


Diddo. I reported the CE buzz issue immediately after the "c" install. It's too troublesome to deal with (I use the CE on all tracks and busses) so I reverted back to "b" until Cake gets it sorted out. They are on it.




I have a problem with the Tape Sim giving the 60hrz hum, after a while. And I see it was addressed in the C patch.
 
However, I am reluctant to install because I use Console Emulation (CE?) on almost every track! Is there something specific to this problem that it only effects a few? Or are many others reporting it too?
 
So I'm waiting to see how this plays out before I install c.




I use Console Emulation on (essentially) all my projects.... I'm not experiencing any such issue...
 
Keni
 
2013/11/01 14:13:32
Paul P
Keni
I use Console Emulation on (essentially) all my projects.... I'm not experiencing any such issue...




From Brando :  "If you are using stereo tracks exclusively with the console emu's I don't think you'll get the hum [buzz]. If you have mono tracks with console emu enabled, turn off 64 bit DP engine is the work around."
 
From brundlefly :  "Yes, this appears to solve the problem, but only after the project is reloaded with Double Precision disabled. Enabling Double Precision will precipitate the problem immediately (on some tracks), but disabling it requires a reload for the "cure" to take effect."
 
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