2016/09/28 13:54:29
cclarry
Whether you create music or soundtracks, it’s all about the sound. That’s why the entire entertainment industry embraces Pro Tools. 

Speed and ease your artistry with unmatched cloud collaboration capabilities, powerful new editing workflows, and the best sound processing in the biz—all starting at under $25 (USD)/month.
 
And with Pro Tools | HD software now available standalone, and major price drops on Pro Tools | HDX and HD Native systems, your price for glory is lower than ever before.



GET PRO TOOLS
2016/09/28 14:30:37
cclarry
This is the second time that I got the email but it doesn't
show up in the App Manager.  It was in my account so I'm
just doing a direct download (again)
2016/09/28 19:09:39
cclarry
This is a major cluster F*ck....

After installation I kept getting asked to "Activate" and
it wouldn't.  Also, the Ap Installer stated that I had 
version 12.4, not 12.6...
2016/09/29 10:06:32
cclarry
Avid said this IS  a problem and they are working on a fix...

They deposited a temp license in my account for 12.6
until the fix is available
2016/09/30 07:22:18
Rob[at]Sound-Rehab
it's about time they drop the PRO in the brand name, sound more like AMATOOLS 12.6
2016/09/30 08:11:54
Soulburned
I have licenses for 7, 9+10, and haven't touched any since 10.3.6...  While I did nab a PT First license to check out what they're doing in 12, I played around with it for maybe 10 minutes without really trying to find anything that made me want to use it for production work. 

Back in 2013 / 2014 I worked on a short film destined for festivals that wanted full surround treatment (which was also my first experimental attempt at production sound and audio post for more than just stereo/2.1 video production) and Sonar Producer X2 at the time just caused major headaches when trying to work with surround.  I launched a "motion picture workflows" thread around the time I was working on the project and tried to document my experience, and share my bottlenecks and workarounds / solutions.  I haven't touched Surround since then because it was just a nightmare and I'm not set up for it commercially though I've actually had a major indie feature try to get me to do audio post in 5.1 theatrical treatment!  (yikes)

I will hand it to Avid for catering to the top 1%.  Right now Atmos is the primary platform for most Studio tent-pole films and Atmos is exclusively configured to integrate with Pro Tools, though I've heard a couple of engineers supposedly playing with it in either Nuendo or Cubase (though i'm pretty sure it wasn't Cubase). 

The VR segment certainly has been getting some help with ambisonic plugin formats within PT, and Nuendo has this cool middleware integration which really helps their game developer segment with quickly iterating sound FX and audio to get it into the game engine and playable.

While Sonar still has Surround Bridge and surround busses, I really wished they would have solidified surround processing better.  Maybe that's changed since X3 and the introduction of VST3 spec, since there are quite a few benefits to allow channel/parameter determination on instantiation rather than having set stereo, multi-channel, and/or mono plugin versions in VST2.x format, but I just haven't even tried since that project turned me off to it so harshly.

If Sonar has improved the Surround workflows in Platinum I may have to give it another shot as soon as I can make the time to dig up something to experiment with.

I still just don't care for PT workflows.  I laughed when they announced offline bounce!
2016/10/03 17:18:42
mikedocy
I can't run the 12.6. I had to go back to 12.5 or whatever the previous was.
My support ended Oct 1 but this update came out before that so I thought I would be able to upgrade.
I didn't download until after Oct 1. Maybe I should have downloaded it before my account expired?
Maybe I'm just experiencing the same glitch as everyone else?
Here's the place where I would normally say ProTools sucks but I'm not going to say that! 
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