• SONAR
  • Drum maps and Soloing
2013/10/16 07:26:14
Sixfinger
I could have sworn when I first installed X3 that soloing an individual drum track using a drum map (midi tracks and superiour drummer remained linked in soloing) that it worked.
 
Now it does not.  Soloing the folder works but thats not an option in console view nor what one always wants if say you want to hear just the kick.
 
Does it work for you? Could it be a change in X3b?  Or is my sanity in question?
2013/10/17 08:34:47
Sixfinger
Maybe my quesion wasn't clear....
 
If you have a midi track assigned to superiour drummer through a drum map, then solo the midi track, can you still hear the drum audio track?
 
X3b
2013/10/17 09:23:37
Bristol_Jonesey
This has always been a long standing bug with drum maps.
 
I thought I read somewhere that this functionality was working in X3, but it appears it's still broken.
 
Send a feature request in:
 
http://www.cakewalk.com/s...ct/featurerequest.aspx
2013/10/17 10:09:56
Sixfinger
Yes and I was certain when I first installed X3a it was working, now on b it's not,  unless I was mistaken?
2013/10/17 10:13:16
Bristol_Jonesey
I'll check on my system when I get home in about 3 hours.
I'm currently on X3 (no updates)
2013/10/17 11:25:21
brundlefly
How about enabling Solo Override (Shift+Solo) on the audio track(s) for the drums? Then the solo state of the MIDI track(s) determines whether you hear the synth. I could be missing something, but it seems to me that would solve the problem (until the Bakers get to it - kind of  sticky wicket, because they'd have to read the drum map, and manage audio track solo states based on output port assignments, and keep up with changes).
 
For cases where there's only one MIDI and audio track (mixing done in the synth's GUI), just grouping the solo buttons should do the trick. I do this with hardware synths all the time since they don't "know" they're connected.
 
 
 
 
 
 
2013/10/17 17:35:53
Bristol_Jonesey
Yep, it's definitely still broken.
 
I think something weird is happening with one of the default maps for Session Drummer - it seems to be triggering a different vsti.
 
Got some troubleshooting to do 
2013/10/17 17:41:35
Teds_Studio
Someone stated when X3 came out that the solo function with drum maps was fixed....but then stated they had made a mistake.
 
It still works the same as it always has...or I should say it "doesn't work" the same as it always has... :) .
 
Being able to solo a specific drum would be really handy.
2013/10/17 17:47:34
Bristol_Jonesey
Well that was weird - the Drum Map I inserted - "Session Drummer Default" had the output parameter for each drum artic set  to Dimension Pro, and triggering the Bass patch that was loaded.
2013/10/17 17:57:40
Bristol_Jonesey
brundlefly
How about enabling Solo Override (Shift+Solo) on the audio track(s) for the drums? Then the solo state of the MIDI track(s) determines whether you hear the synth. I could be missing something, but it seems to me that would solve the problem (until the Bakers get to it - kind of  sticky wicket, because they'd have to read the drum map, and manage audio track solo states based on output port assignments, and keep up with changes).
 
For cases where there's only one MIDI and audio track (mixing done in the synth's GUI), just grouping the solo buttons should do the trick. I do this with hardware synths all the time since they don't "know" they're connected.
 
 
 
 
 
 


Yes, your workaround is perfectly feasible. At least that way, the Mute & Solo buttons in the Drum Map work as expected and like you say, the whole vsti solo status is controlled by the Midi track Solo button.
 
 
12
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account