from a technical perspective...
(note i was running my laptop at 20% power with onboard audio using steinberg's generic asio driver, and running the project from my system drive)
i loaded the project, and as always mute the bounced track and unsolo it.
then, unfreeze addictive drums and any other soft synths.
hit play...
drop out on bar 2 "start" - solution: open preferences/audio/synch and caching and set i/o buffer sizes to 512)
rewind... hit play... no dropout.
something's odd though, so open midi track for ad. missing notes. stop, open preferences/midi/playback and recording and set prepare using... to 500ms
rewind and play...
no issues, except for OH in ad clips. cpu utilization at average of 28% and disk load running at about 13%.
bounce track down to new audio file... using main outputs and all options checked. set new tracks output to main audio outs, like the previously bounced track and invert the phase. solo both bounced audio tracks, and play back. there are some phase differences, rebounce project to new track with 64bit engine disabled. still getting phase issues and audio showing up. not sure how the bounce was done to track 44. try number three select bounce master bus with no dithering no 64 bit engine to new track. repeat phase test. i cannot reproduce the in-project bounce. it would be nice to know the settings that were used to be able to recreate it.
one really odd thing is that the waveform i see in track 44 is empty (silent) until bar 17:04 even though there is audio.
no problems with dimension...
usually when samples can't be found that's an indication that default folders were moved and registry keys were edited to facilitate the move.
otoh, i like how the lp-64 eq and multiband were included as an example. and, i'm surprised by the lack of automation in the project as most demo projects are pretty automation heavy.