• SONAR
  • [Now Available!] Sonar X3 Demo Project ? (p.3)
2013/10/05 12:35:43
Norrie
Ryan Munnis [Cakewalk]
Hey Guys,
 
Sorry for the delay on this. Yesterday I was a busy "b". (okay hit me for that ;)
 
http://www.cakewalk.com/Support/kb/reader.aspx/2007013323
 
-Ryan


.............Tumble Weeds ............. ;)
 
Thank Ryan downloading now
2013/10/05 13:07:07
RajahP
Thank you Sir.... Downloading now..
2013/10/05 13:14:26
garybrun
Thanks for that...
Downloading it now.
2013/10/05 14:42:24
brundlefly
Nice!
 
Heads up on a few things:
 
- I get warnings about some missing .flac files, which are likely related to the two Dim Pro instances. Some of them are present on my system (e.g. china 03.flac and china 05.flac), but one is not (sine.flac). Will need to investigate a little more to figure out exactly what that's about, and whether it matters.
- Initially you're listening to a soloed bounce on the last track routed to Main Outs. You'll want to unsolo and mute that to hear the live tracks.
- There's a superfluous MIDI drum clip out around Measure 88 that caused Addictive to render all tracks out to that point. You can select everything after the end of the master bounce clip at 77:03:240, and whack it.
 
EDIT: I verified track 28 using Dim Pro with "Alone in the Beach" patch, is silent on my system in this demo project, but is present in the master bounce. This patch loads up and plays fine in a test project, and does not complain that sine.flac (used in Element 1) is missing, so apparently I've got some path issues to work out on my system. I'll be curious to hear whether anyone else is encountering this.
 
 
 
 
 
2013/10/05 14:47:03
maximumpower
Yep, thanks Cakewalk!
2013/10/05 16:44:53
garybrun
That is a really Nice song to demo and practise with.
I know.. I'm showing my age.  :-)
2013/10/05 16:56:13
Ryan Munnis [Cakewalk]
brundlefly
Nice!
 
Heads up on a few things:
 
- I get warnings about some missing .flac files, which are likely related to the two Dim Pro instances. Some of them are present on my system (e.g. china 03.flac and china 05.flac), but one is not (sine.flac). Will need to investigate a little more to figure out exactly what that's about, and whether it matters.
- Initially you're listening to a soloed bounce on the last track routed to Main Outs. You'll want to unsolo and mute that to hear the live tracks.
- There's a superfluous MIDI drum clip out around Measure 88 that caused Addictive to render all tracks out to that point. You can select everything after the end of the master bounce clip at 77:03:240, and whack it.
 
EDIT: I verified track 28 using Dim Pro with "Alone in the Beach" patch, is silent on my system in this demo project, but is present in the master bounce. This patch loads up and plays fine in a test project, and does not complain that sine.flac (used in Element 1) is missing, so apparently I've got some path issues to work out on my system. I'll be curious to hear whether anyone else is encountering this.


Thanks for all of the details. I actually just heard the demo for the first time myself today. I like it.
 
FWIW, the Dimension Pro missing multisample errors you're getting didn't come up for me. My system is actually freshly formatted (Windows 8 x64 via Bootcamp, only thing I've installed so far is SONAR X3 Producer, Rapture, Dimension Pro, and XLN Audio Addictive Drums). Perhaps you're running into it from an expansion pack? Occasionally some of the guys who make third-party content will overwrite our default content with their installer. We've been much better about this lately but with so many expansion packs out in the field I'm sure not all scenarios have been tested. We have some ideas for making this much smoother with future instruments though. 
2013/10/05 17:09:43
maximumpower
From a benchmarking point of view, on my 8GB, i7 2600K, I get about a 1 second delay from start or pause until Sonar reacts. When I look at the cpu meter, cpu1 is the highest and peaks out about half way and the other 7 (4 cpus, 2 threads per) are level at about 30%.
 
Is this what you would expect for such a system or is it too hard to know?
 
BTW the project loaded and played fine for the most part. A couple of times it stopped after I started but I did not click anything. It doesn't repeat this behavior though.
 
Thanks
2013/10/05 17:45:58
fb.seeker
+ 1 and more on this demo... I need to be physically dipped into X3b to help
me learn.  This will help a great deal.   Will download tonight... when speed is up.
2013/10/06 01:07:47
swamptooth
from a technical perspective...
(note i was running my laptop at 20% power with onboard audio using steinberg's generic asio driver, and running the project from my system drive) 
 
i loaded the project, and as always mute the bounced track and unsolo it. 
then, unfreeze addictive drums and any other soft synths.
hit play...
drop out on bar 2 "start" - solution: open preferences/audio/synch and caching and set i/o buffer sizes to 512)
rewind... hit play... no dropout.
something's odd though, so open midi track for ad.  missing notes.  stop, open preferences/midi/playback and recording and set prepare using... to 500ms
rewind and play...
no issues, except for OH in ad clips.  cpu utilization at average of 28% and disk load running at about 13%.
 
bounce track down to new audio file... using main outputs and all options checked.  set new tracks output to main audio outs, like the previously bounced track and invert the phase.  solo both bounced audio tracks, and play back.  there are some phase differences, rebounce project to new track with 64bit engine disabled.  still getting phase issues and audio showing up.  not sure how the bounce was done to track 44. try number three select bounce master bus with no dithering no 64 bit engine to new track. repeat phase test.  i cannot reproduce the in-project bounce.  it would be nice to know the settings that were used to be able to recreate it.  
 
one really odd thing is that the waveform i see in track 44 is empty (silent) until bar 17:04 even though there is audio.  
 
no problems with dimension... 
usually when samples can't be found that's an indication that default folders were moved and registry keys were edited to facilitate the move.  
 
otoh, i like how the lp-64 eq and multiband were included as an example.  and, i'm surprised by the lack of automation in the project as most demo projects are pretty automation heavy.  
 
 
 
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