3dmus
Hi - I just started working with X3 (previously owned 8.5) and was wondering if there are some workflow tips for MIDI loop recording. Take the following scenario: I create a VST track with a drum kit, record a few bars with just the bass and snare drum (without metronome), map the tempo, create a loop and there you go, nice loop.
Now I want to add some hi-hats, cymbals etc on the same track in loop mode....however, what I ideally would like is a type of take/comping mode so that I don't hear the previous hihat etc take, but still hear the bass + snare drum....This would allow me to record until I get the perfect take. So, in essence it should auto-mute all previous takes apart from the original bass drum & snare (and of course the current take I am recording). I suppose this can easily be done by just creating a separate track and/or some clever MIDI routing, but just want to check if there isn't a way to do it all on a single track.
The new Comping feature is great for this. I was just playing around with it with a B3 softsynth (VB3) - loop the rest of your project and just record enable the MIDI track for the softsynth and set the record options for Comping, etc.
After reading your post, I figured I would try this on drums and tested it on Jamstix and it's pretty cool -
I have 16 drum tracks set up in Jamstix in a project. I created one Midi track and tried comping using my MIDI keyboard. It's even easier for drums because each note is mapped to a particular drum - so you can comp several kick lanes then snare, etc, on each pass using the same MIDI track to record each drum, and as many passes as you like of each.
In this case, I was hearing the drums from the Jamstix engine overlayed with the MIDI driven tracks as I was creating them from the keyboard.
Best bet is to give it a try. I am still learning the comping feature but it is really great here so far.
Best