• SONAR
  • Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert)
2013/09/30 11:35:05
Eric Beam
2013/09/30 11:37:50
John T
Cheers Eric, very interesting. Do you have a graph for Sonar without either of those effects on for cross reference?
2013/09/30 11:40:41
John T
Certainly, the console plots seem about what you'd expect: relatively flat for SSL, bass-heavy for Trident.
2013/09/30 11:43:06
Eric Beam
John T
Cheers Eric, very interesting. Do you have a graph for Sonar without either of those effects on for cross reference?




Frequency response would just be a flat line & 0% THD+N
2013/09/30 11:46:49
John T
Yeah, that's what I was assuming. Does that bear out in practise? I suppose it would.
2013/09/30 11:57:15
Eric Beam
Here you go..
 

loop by rhythminmind, on Flickr
2013/09/30 12:00:41
Dan Gonzalez [Cakewalk]
All geeketry is welcome here, and this is in particular is awesome.
2013/09/30 12:03:47
pdarg
Yes - excellent work - thank you!
2013/09/30 12:09:59
SuperG
Tape sim looks about right - slight smiley face.
2013/09/30 12:26:57
Eric Beam
The noise plot is fun. 60Hz & all.
All the euro users might subconsciously think something is a bit off
 

Noise by rhythminmind, on Flickr
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