• SONAR
  • Pro Channel Tape Sim / Console emulator analyzed. (Audio geekery alert) (p.3)
2013/09/30 19:33:31
Featherlight
Eric,
great work man, thanks for this, would love to see how X3 tape sim compares to the UAD Ampex or Studer emulations.
2013/10/02 04:19:21
jb101
I just wanted to bump this as I think it's great.
 
Nice work, Eric.
2013/10/02 05:23:43
Leadfoot
This is very cool! Thank you for taking the time to do this.
2013/10/02 05:36:39
SvenArne
Awsome! Eric, you're a legend! Keep up your good work discovering the numbers behind the "magic"!
2013/10/02 05:38:02
markyzno
Geektastic!!! 
2013/10/02 08:31:54
sven450
Now this is cool.  thanks!
2013/10/02 08:55:04
Rimshot
Wonderful information Erik!  I always wanted to know what was going on with the different emulators and you showed us precisely the answer.  Awesome!
 
Rimshot
 
2013/10/02 09:02:05
meh
Excellent there is some science going on somewhere.
 
Thx
2013/10/04 02:51:48
urock
To partially answer my own question re the origins of the tape sim, this document by Cakewalk indicates that it was done by Overloud:
 
http://www.cakewalk.com/D...atures.15.html#2468527
2013/10/04 17:40:19
urock
Do Overloud reps ever post here?  Perhaps they could talk about the creation of the tape sim. (what modeled and how)   I (and I expect others) find stories like that very interesting. 
 
(It could also help sell the producer upgrade given that other tape sims cost as much or more as the studio-producer difference.)
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