musicroom
Do you guys see any changes in resources used from X2 projects running in X3? Reason I'm asking is I loaded a large X2 project into X3 last evening and I had to raise the buffer settings to play it.
I haven't noticed anything other than when using Ozone, I no longer get memory spikes. It was never anything super serious but my CPU usage would jump about 8% or so every couple of seconds while running in X2. Engaging PDC would stop the spikes so I never really looked into it any further? With X3 I don't even have to engage PDC with that plug any more, so I'm guessing the overhaul of the VST engine deserves some glory?!!
So far X3 is solid as a rock! As I add a plugin the usage meter jumps accordingly but settles and remains quite constant. Melodyne tells me to raise the buffer while using it? I don't bother (haven't since X2) and I am yet to suffer any dropouts or glitches in playback or recording thus far.
Actually the only weirdness I have experienced? I talked about in the 'VST Scan Issue' thread. Where my browser wouldn't display producer effects if I clicked 'Default All Plugins.' It would display all instruments and all of my plugs but X3 plugs like compressors, the blue tubes etc. would only display if I had the browser set to 'X3 Producer Effects.' But as I stated in that thread, a close and re-open of X3 sorted it!
I must also add that as I have owned, Melodyne Editor, for quite some time now, I have never used v-vocal for anything other than a play around. I have seen a few threads where it looks like that plug is giving peeps grief for some reason. Has Gibson made the purchase yet? Can we flat out start blaming Roland for no other reason than the hell of it?...