• SONAR
  • Has anyone worked with Audiosnap in X3 yet? Is it less twitchy? Couple other ?'s as well. (p.2)
2013/09/29 09:19:03
Beepster
markyzno
Beepster
That's great, Markyzno. You're using Audiosnap on it? I'm still convinced the touch implementations and trying to cram in Win8 compatibility before 8 was released are what caused a lot of X2s niggles. I'm also getting the impression that's why they didn't bother with a second patch because it was too borked up to get up to speed with the final release of Win8. Pure speculation though. Cheers.
 
Hi, gswitz (sorry I haven't gotten back to you... got swept up in the hoopla). I'll check that out in a bit when I dig out my phones. I'm still watching and waiting for now on the X3 thing and will for a while but if it happens it'll probably be the Studio version. Just wish the Quad and Tape Sim came with it. :-/


Yes Mate, audio snap and transients are working AS THEY SHOULD HAVE BEEN in the first place. We both had the same issue and I can say that mine are fixed (although i have only tested this on one project....)




That's awesome. Out of curiosity, have you happened to save, close and shutdown while in the middle of an AS session? I'm pretty sure I was telling you about how when I did that the project became completely corrupted. Considering the level of detail I was having to go into (coupled with the glitches) and the track count one song's AS session would take many hours so being able to save, close and go back to where I was would be helpful. Cheers.
2013/09/29 09:21:28
gswitz
Beep,
 
The selection glitch seems to be identical on my old project before and after the upgrade on a project that had the problem to start with.
 
I don't know if it would be possible to cause the problem in a new project now in X3 or not... but an upgraded project that had the problem still showed the same evidence.
 
IMHO, the behavior was identical to X2.
 
Regarding the tempo adjusted tune, honestly, if I didn't know which one I was listening to, I might not know it had been adjusted, and I've listened to the tune A LOT.
2013/09/29 09:26:01
Beepster
gswitz
I don't know if FBBs instructions differ from the Help Link I used to make the changes, but the instructions I followed are in this link.
 
http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR X3&Lang=EN&Req=AudioSnap.08.html#1153985
 
 




 
Ah, yes. I've hamfisted my way through that one before when I was going through the manual. The audio has to be in time though and AS detecting (or manually set) the clip tempo. FBB's vid shows how to do that stuff (it's a pain). Hoping to play with this type of thing more now that I'm set back up again. Hoping I can avoid any further life distractions for a while. Cheers.
2013/09/29 09:29:13
markyzno
Beepster
markyzno
Beepster
That's great, Markyzno. You're using Audiosnap on it? I'm still convinced the touch implementations and trying to cram in Win8 compatibility before 8 was released are what caused a lot of X2s niggles. I'm also getting the impression that's why they didn't bother with a second patch because it was too borked up to get up to speed with the final release of Win8. Pure speculation though. Cheers.
 
Hi, gswitz (sorry I haven't gotten back to you... got swept up in the hoopla). I'll check that out in a bit when I dig out my phones. I'm still watching and waiting for now on the X3 thing and will for a while but if it happens it'll probably be the Studio version. Just wish the Quad and Tape Sim came with it. :-/


Yes Mate, audio snap and transients are working AS THEY SHOULD HAVE BEEN in the first place. We both had the same issue and I can say that mine are fixed (although i have only tested this on one project....)




That's awesome. Out of curiosity, have you happened to save, close and shutdown while in the middle of an AS session? I'm pretty sure I was telling you about how when I did that the project became completely corrupted. Considering the level of detail I was having to go into (coupled with the glitches) and the track count one song's AS session would take many hours so being able to save, close and go back to where I was would be helpful. Cheers.


 
Yep, tested and working.....
 
The only annoying thing I have found so far with old projects being loaded in is that they seem to take forever to load the waveforms and one project has refused to load the waveforms at all :(
 
BUT, when they do load AS and TM's are working as they should no matter how much I zoom in and out they dont get all Gremlins on me.
2013/09/29 09:29:23
Beepster
gswitz
Beep,
 
The selection glitch seems to be identical on my old project before and after the upgrade on a project that had the problem to start with.
 



Huh, so it is recurring. Weird. If more X3 folks run into this please get on support about it and hopefully they'll figure it out for one of the patches. It makes editing a very tense procedure... and I usually like editing, a lot.
 
They won't listen to me because I don't X3.
2013/09/29 09:31:57
Beepster
markyzno
 
Yep, tested and working.....
 
The only annoying thing I have found so far with old projects being loaded in is that they seem to take forever to load the waveforms and one project has refused to load the waveforms at all :(
 
BUT, when they do load AS and TM's are working as they should no matter how much I zoom in and out they dont get all Gremlins on me.




Perfect. So one thing fixed and one thing still kind of wonked. Actually I'll be contacting support soon anyway so I'll mention the selection bug and say it's been reported in X3 as well. It's strange how it only affects a few users.
2013/09/29 09:32:49
markyzno
Could be something to do with Graphics cards maybe?
2013/09/29 09:33:19
Grem
gswitz
....honestly, if I didn't know which one I was listening to, I might not know it had been adjusted, and I've listened to the tune A LOT.


yeah I had to go back and listen to the first one again to make sure I wasn't just hearing things!
2013/09/29 09:39:45
Beepster
markyzno
Could be something to do with Graphics cards maybe?




I've been pondering that too and will bring it up with support. Mine's kind of a cheapo but it's a common brand (Gigabyte) NVIDEA with a gig of video RAM. Should be enough. I seriously think it has to do with the touch stuff. Like on certain systems/installs it's interpreting the mouse input data wrong and tweaking out. I really wish they'd do what one of their competitors did (who shall remain nameless) and create a separate APP for people who want to use touch. Putting it right into the core of such a complicated program was just asking for trouble.
 
But what do I know. I am but a lowly Beep. ;-p
 
Oh and that card handles my old games at max settings like a champ. Way better than my old rig. I would try to run any hyper graphic intensive new games on it though.
2013/09/29 09:42:00
markyzno
We can merely speculate but keep me posted how you get on with support etc :)
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