A lead player did some studio work for me, but I need to recreate his part using a virtual instrument (RealStrat). I upgraded to the polyphonic version of Melodyne specifically so I could load his guitar part and see what he played. (It is somewhat complicated, with multiple strings bending, and some fast passages.)
I exported the guitar part as a wav file and loaded it into Melodyne stand-alone. So far, so good.
What I am finding, however, is that there are blobs everywhere. Apparently, every noise and harmonic is registering as a note. I tried manually deleting some of these, but that is very tedious. Even understanding the musical context, it is hard for me to know which blobs are important and which are not because the blobs are not always showing up as the fundamental tone. I tried a MIDI export and it was a mess with notes everywhere.
Is there some trick to reducing the sensitivity so that only the real fundamental pitches will show up and there will be less clutter? What am I seeing looks nothing like the nice, clean, organized display in the demo videos.
The player is not playing sloppily at all, but he is playing with a lot of bends, pinches, and other things.
After rereading this, I felt I should clarify. What is happening is that the guitarist is playing a note (D, for example); but overtones and sounds are appearing as many blobs in the vicinity of the note. In some cases, deleting those affects the sound. In some cases, deleting them has no obvious effect on the sound. In any event, I wish I could see only the actual notes played and not all the harmonics and overtones and sounds.
Is there some way to filter this? I tried the melodic option, but that unfortunately did not work since this is a somewhat polyphonic part with 1, 2, or 3 strings involved at any given moment.