• SONAR
  • Problem with mix down.
2013/09/09 17:11:47
Jimbo 88
Hey guys,  I have 4 minute piece that I played a lot of percusion parts and used a lot a Audio Snap.  When I play the X2 file everything is super tight and sounds good.  When I export audio things seem to be not so tight. This is not me being nit-picky.  Anone could hear it.  Am I doing something wrong?  I've tried sub mixing and have the same issue. 
 
I have :
Sonar x2 Producer 64 bit
Windows 7
12 gigs ram
RME Fireface 400 audio
Sweetwater Creation Station
 
     
 
Thanks In advance!
2013/09/09 18:05:42
Eric Beam
I never trust non realtime exports for this reason. If only Sonar would allow to record bus outputs internally.
Create a audio interface mixer loop or spdif/toslink loop & record the output back into sonar. Or try a realtime export (audible export in sonar speak).
2013/09/09 18:11:31
Jimbo 88
Ahh...good idea!  Thanks. 
2013/09/09 18:26:26
brundlefly
Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
 
 
2013/09/09 19:16:20
jb101
brundlefly
Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
 
 




+1 to the BounceBufSizeMsec=0.  This solved many issues for me.
2013/09/09 20:46:17
brundlefly
jb101
brundlefly
Any Bitbridged synths in the project, and/or do you have BounceBufSizeMsec= set to something other than 0 in AUD.INI?
 
 




+1 to the BounceBufSizeMsec=0.  This solved many issues for me.


It can be problematic with some synths if your ASIO buffer size (also used for offline bouncing when BounceBufSizeMsec=0 - the default) is very small, but setting it larger exposes Bitbridge's bug with adding an empty buffer to the bounced/frozen synths, and if you set it really large, you can get into RAM limitation issues with a very large project. Something between 20 and 200 can help improve bounce/freeze/export performance if Bitbridge isn't in the project. And JBridge doesn't have this issue.
 
Of course, this may have nothing to do with the OP's issue, but I thought I'd mention it as a possibility.
2013/09/09 20:54:02
gustabo
Freeze the tracks that you used Audio Snap on...
2013/09/10 00:12:29
Jimbo 88
I tried eliminating 32 bit plug ins, but the problem was still there.  I found one shaker track to be the issue.  I deleted that track and re-recorded and still had some timing problems. I did an export and unchecked the "fast Bounce" and the mix down is now fine.  I might of had way too many tracks that I quantized the audio and shifted audio transients around.
 
Thanks everyone for the great info.
2013/09/10 07:17:40
gswitz
This is probably not your case, but I just throw it out there...
 
Is it possible that you meant to apply audio snap to a single track, but you were accidentally applying it to two tracks at once (like accidentally including the shaker track)? I know you can use Audio Snap across a bunch of drum tracks so the bleed all moves together...
 
This shouldn't be your case because it would have sounded wrong in both a real-time bounce and when auditioning... it wouldn't have just gone wrong on export.
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