• SONAR
  • RECORDING SONAR'S IN BUILT METRONOME (p.2)
2011/10/28 11:43:50
Cactus Music
 
EDIT July 1 2015. Things have changed I guess since this thread was started. Someone marked me as "helpful" today so it brought me back. 
I don't know why none of us new this back then, or maybe this didn't work in 8.5. 
But all you need to do is set the metronomes output to "master".
From scratch if you don't have a metronome buss, just insert a new stereo buss in the buss pane. 
Name it Metronome.  
Open the metronome dialog and point the output at this new track. 
Normally we set the output of the metronome buss direct to audio interface 1/2. 
But if you set it to Master it will be included in your exported mix. 
 
 
 
 
 
For those wondering why! I got so used to the sound of a song I was building once and until I exported it discovered it was the metronome??, It was a fluke but it became an important driving force to the song. What I went looking for was the audio file that plays that particular clip- clop sound. Did not find it even using search so gave up and did the loop back method. But does anybody know where Sonar plays the audio file from?? Somewhere must be a file called "metronome .wave" If we find it that would solve the problem, just add it to Session drummers sound bank.
2011/10/28 12:15:47
dantarbill
Cactus Music


For those wondering why! I got so used to the sound of a song I was building once and until I exported it discovered it was the metronome??, It was a fluke but it became an important driving force to the song. What I went looking for was the audio file that plays that particular clip- clop sound. Did not find it even using search so gave up and did the loop back method. But does anybody know where Sonar plays the audio file from?? Somewhere must be a file called "metronome .wave" If we find it that would solve the problem, just add it to Session drummers sound bank.
The 38 different samples used by GroovePlayer.dll to render the metronome are located in...
 
c:\Documents and Settings\<userID>\Application Data\Cakewalk\SONAR<version>\Metronome
 
...at least, that's where they are for those of us that are still on XP.  I can't help you if you're on Vista or Win7.
2011/10/28 16:21:01
Cactus Music
Well that's one folder I didn't even know existed, That's why search didn't work as I directed it at the Cakewalk folder. SO there's an easy way to keep your metronome Scott. Just paste it 4 x per bar and use audio snap to quantize to a 1/4 note.
2011/11/05 13:31:03
jm24
I use the following cal script to do all kinds of inserts of midi notes. Then can use the PR and filters to change note pitch, value,...  And then send to what ever sound, and bounce to tracks as desired.
 
This scipt is set to use 960 ticks per quarter note.
 
Use notepad to save to "insert qtr C5.cal" in the cal folder.
 
Edit as needed to change length (currently 20 minutes), channel number (6), note value (C5, note length (20 ticks), and beat (currently qtr).
 
The semi colon (;) indicates a commented line, it does not execute. Remove/change as desired.
 
Change which TIMENOW line is used to set note: can insert 1/8, 1/4, 1/2, on the 1, and on the every other 1. And then save to a new name for future use.
 
Tabs used for indenting lines, removed here by the forum software. Easier to read with tabs.
==================
Example of use:
insert on the 1
clone track 4 times
move each track to different beat of 4
 
clone 8 times
 move each track to spots to trigger triplets
 change the midi note pitch of each track
 send to drums, piano,...
-------
do the same with the every other 1
 
use another cal script to then remove every 3rd note from each track
 
use two timenow lines to "randomize" when notes are inserted
 
and so on
 
lots of unique rythym and melody accidents
 
==================
 
;;   insert qtr C5.cal
(do    
 ;; initialize variables   
 (dword LengthSpace 2)   
 (dword LengthSecond 1)   
 (dword TimeNow 0)   
 (dword TimeTotal 0)   
 (dword TimeEnd 0)   
 (dword BeatsPM 0)   
 (dword TicksPQ 0)   
 (int ChannelNumber 0)   
 ;;;;;; set known variables   
 ;;   
;; (getInt ChannelNumber "ChannelNumber:  " 0 15)    ;; could be used to have user input
 ;;
 
 ;; set default values   
 (= TimeNow 0)   
 (= TimeTotal 20)   
 (= TimeEnd 0)   
 (= BeatsPM 120)   
 (= TicksPQ 960)   
 (= ChannelNumber 6)      ;; change for different midi channel
 
 ;;    
 ;; convert time to ticks    
 (= TimeEnd (* BeatsPM TicksPQ))   
 ;; (pause "TimeEnd " TimeEnd)  
 ;;    
 (= TimeEnd (* TimeEnd TimeTotal))   
 ;; (pause "TimeEnd " TimeEnd)  
 ;;   
 ;;LENGTHs change SECONDS to ticks   
 ;;   
;; (= LengthSecond (* (* LengthSecond TicksPQ) (/ BeatsPM 60)))   
 ;; (pause "LengthSecond " LengthSecond)  
 ;;   
;; (= LengthSpace (* (* LengthSpace TicksPQ) (/ BeatsPM 60)))   
 ;; (pause "LengthSpace " LengthSpace)  
 ;;   
 (= TimeNow 0)      ;; 1st time through loop
 (do   
  (while (< TimeNow TimeEnd)  
   (do 
 
;;      (insert TimeNow ChannelNumber NOTE 52 127 10)
    (insert TimeNow ChannelNumber NOTE 72 127 20)           ;; C5   ;; change for note pitch, volume level, length
;;     (insert TimeNow ChannelNumber NOTE 64 127 1000)
;;     (insert TimeNow ChannelNumber NOTE 76 127 1000)
 
;;    (= TimeNow (+ TimeNow (+ LengthSecond LengthSpace)))   ;; could be used with setting these way above
;;    (= TimeNow (+ TimeNow 480))      ;; eighth notes
    (= TimeNow (+ TimeNow 960))         ;; qtr notes
;;    (= TimeNow (+ TimeNow 1920))        ;; on the 1/2
;;    (= TimeNow (+ TimeNow 3840))      ;; on the one
;;    (= TimeNow (+ TimeNow 7680))      ;; on the one of every other measure
;;
    ;; (pause "TimeNow " TimeNow )
    ;;
    
   ) 
  )  
 )   
)    
 
2012/07/15 11:38:10
dubnemo
Has anyone gotten the metronome to record as an audio track or in the mixdown?   I noticed the topic drifted in this thread.

I tried the Sonitus compressor sidechain to a separate track, and while I see the metronome as input to the compressor, it is not on the compressor's output, therefore not recording.  
It seems like there is a lot of interest in this capability, and I have clients that want a click track with a mixdown (tracks with, without).  It seems overkill to have to create a Session Drummer config or similar capability to the project.

2012/07/15 12:00:44
jm24
Send the metronome bus to an output, record it on a new track.

May need to adjust for timing.
2012/07/15 18:49:24
Cactus Music
Or record a MIDI track 1/4 note beat / insert soft synth and bounce to audio. Bottom line is the metronome is sort of a hidden midi track. It would not work as an audio track because of following the tempo ( MIDI clock). All audio tracks have to be recorded or imported. No quick fix.
2017/02/10 13:05:43
paganini1840
HI 
 
The way to do that is simple
First create a Metronome track in the BUS section
go to preference and use audio metronome and assign the output to your Metronome BUS
in the Metronome BUS insert an new AUX
create a new new track and choose AUX 1 in your Input put it on RECORD et Voila !
 
Pierre
2017/02/10 23:07:30
jm24
Easier now than in the beginning.
 
But, doing it with a midi note means the sound can trigger any synth and become any sound.
2017/02/11 12:01:28
brundlefly
 
paganini1840
The way to do that is simple...
 

Welcome to the forum, Pierre, but be aware you're answering an 8-year-old post with a 4-year-old follow-up.
Bumping ancient threads can create a lot of confusion and wasted effort, and is best avoided unless absolutely necessary.
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