Hi All,
Trying to get Sonar Pro (WIN7/64bit) and AD2 (Addictive Drums2) to correctly play a GM (General MIDI) drum sequence created by Band in a Box (BIAB).
I know how to get to and set AD2's GM Mapping option in the Map Window. But when I select it - it displays an incomplete/partial GM drum mapping. For example the AD2 GM drum map has no patches/drum sounds assigned to keys 60 through 89. The BIAB GM mapping has patches/drum sounds assigned all the way from key 35 through 82. Those higher patches are what I need as I do a lot of jazz/samba/latin stuff - and that's where drum sounds such as bongos (60, 61) and congas (62, 63), timbales (65, 66) etc. are found in the BIAB GM drum map.
I know you're all going to respond - "you have to map the AD2 patches to the BIAB patches..."
but...
I tried that. AD 2 only has slots for 18 instruments (of which 6 are reserved for cymbals, and there are only 3 Flexi Slots). I have the AD2 bongos, congas, and timbales kitpieces - I can assign them to one of the three Flexi Slots and then drag them to the GM mapping keyboard. Cool, that works.
but...
There are only 4 tom slots (Tom1 through Tom 4). If I assign one conga or bongo to the Tom1 slot, it overrides the original kit sound that was in that slot (e.g. traditional floor tom). And then anywhere in the AD2 GM drum map that Tom1 is referenced the newly added conga/bongo sounds and I lose the sound of the original tom.
I'm wondering if I misunderstood how AD2 works. I bought extra kitpieces hoping to create a full GM drum map - but AD2 seems limited in that there are only 18 drum slots (of which only 4 are for toms - including traditional toms and Latin percussion instruments.)
Maybe I'm going about this the wrong way? How can I tweak the AD2 GM drum map so that I can have the traditional toms in their standard GM note positions (35 - 57) and have the Latin percussion instruments in the higher GM note positions (60 - 82)?
Any suggestions on how to handle this issue would be greatly appreciated.
Thanks,
Danny V.