As I've been a user of Acid Pro since version 2.0 (way back in the days of Sonic Foundry) I've been growing with the program in the pursuit if a Recording Arts degree. While Acid pro slowly exposed me to some of the industry's music production techniques, Acid allowed me to focus solely on music production.
In 2005 I graduated with my first AA in Humanities (Graphic Arts major), I immediately transfered to Los Medanos College in Pittsburg, CA to pursue a Recording Arts AA.
I learned all the essentials, from the fundamentals of sound and music, basic music theory, music business and the very wide range of jobs related to the industry (and what they're all about, and how they're all connected, especially in CA & NY) well amongst all that I also was growing rapidly beyond Acid's functionality, so I expanded to Sonar (one of my instructors at the school is a user of Sonar). The bulk of the Recording Arts classes revolved around the history and relevance to a lot of the software available now, understanding the fundamentals of pre-production, production, and post-produciton, and getting hands on experience with analog and digital gear to put the fundamentals to practice. I thank Rick Shiner for everyone he's taught me as I've come a long way from that highschool kid using Acid... Though I can't attribute Sonar to my first commercial release, the constraints I faced in Acid Pro 6 made me seek out Sonar to augment my production pipeline. While I'm using 5 Producer Edition, I'm currently looking to upgrade to 6 after I've built my new computer system.
What were my constraints? Well I'm still getting used to working in Sonar, as I work mostly with midi and virtual instruments and effects I was able to produce this album entirely with Acid Pro 6:
Maestro's Project To put this as vividly as possible, please listen to the 2nd track on the album - March of St. Michaels.
This orchestral piece Nick composed here at my house consisted of 4 midi performances that he arranged and edited. These performances were played like a pianist would, controlling several instruments at once. I added 8 midi tracks for the various percussion instruments. The end of the arrangement phase all the midi data controlled over 15 instrument sections and over 70 simultaneous audio tracks! The thing that Acid lacked was a virtual instrument freezing function or "bouncing to audio". I manually rendered each individual track and did my post-production from there. However, after I was done with the mix and was about to hop on to the next track in the album to prepare the master, he decided to change the arrangement. I luckily kept the midi tracks in a folder track and simply reconnected the VST's to the buses they needed to be in, and re-arranged; mixed down again, and mastered. 2 days later he had me come back to the arrangement and he performed a variation of the Cellos as he had a fight with an old band mate of his claiming copyright infringement (which held no truth). So, he performed the new part, dropped the vst's back in place and deleted the old audio replaced by the new midi data, re-rendered the Cellos' new tracks, and re-mixed the song, bounced my final stereo track, brought back up my album sequence project in my other acid project and worked on making the final master copy to be ready for pressing.
Thank you for putting up with me if you read through all of that babble, but I must say having the freeze function would have saved me a precious hour. While Acid remains a DAW that I use a lot, I'm quickly coming to grips with Sonar's more advanced functions for audio routing. I won't be giving up Acid anytime soon but Sonar is already a great asset in my home studio that has allowed me to augment my production pipeline. Anything that lets me save time working on audio to focus on the music is worth it!