• SONAR
  • ProChannel and it's unique sound (p.16)
2013/06/25 20:50:25
rabeach
brconflict
 
Keeping in mind that one console is never 100% exactly like another console. One channel on a single console is not the exact same as another channel, due to the tolerances of the actual components within each channel. Add age, conditioning, long-term use, oxidation, supplier of each component, etc. My point is that we can get plug-ins ever so close to the original (and well, at times, even better than), but does it have to be spot on to be great? If two Neve consoles are awesome, but different, that's not a problem.
 
From my personal perspective, and from many others, still, the modeling process is getting really good! I'm loving that! But I don't believe they're all modeled the same way, and I don't believe they're all perfect. I just thing they're pretty darn awesome!!
 

Great point. I agree they are not all modeled the same. I do enjoy these plugs but I wish with respect to research and development in the digital domain we would dig deeper instead of relaxing in the shallow end. 
 
An analog computer is far more accurate and faster than the most complex digital super computer. Yet the last one I saw in service was in 1976. That I think is unfortunate.
2013/07/27 05:20:08
Jackdied
One of my client knows I'm mixing with Sonar and ProChannel modules for a year and he especially wants me to use Sonar on his songs. :) He says he feels a great dimension on mixes when I use PC modules. He is right. He loves a specific color on his songs and i can manage almost every "color" with PC modules because its' quality and workflow.  It's pretty cool thing that PC modules and workflow become my secret weapons and client prefer me because of it. 
2013/07/27 07:07:37
FCCfirstclass
  +1 for pro channel modules on my setup.  I have been doing a lot of sound shaping effects for one client over the last few months and they work great.   I also have been re-working a lot of my original  effects from my portable recorder that were done in the in the 80's.  The most fun I have had in a while has been working on one  7 hour session done in 1981 of the Pacific Ocean near Forks, Washington.  I use SpectraLayers from Sony to remove any noise first, such as an airplane, and then into Sonar for the rest of the project. 
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