• SONAR
  • Yet another thread about the current lack of an X2b (p.9)
2013/06/28 17:31:42
ekral
GIM Productions
Hi all,i'm very tired of these threads.....I had not any single problems with X2a maybe...my system is blessed...but to restore the reputation of Cakewalk so harshly attacked in many posts,this is the news on the more respected DAW...(not for me).
KVR news:
  • New Avid Audio Engine — Delivers multiple times the processing power of Pro Tools 10 on the same hardware configurations.
  • 64-bit architecture — Exponentially increases the number of simultaneous virtual instruments and the performance to handle the most sophisticated sessions.
  • Offline bounce — Delivers mixes up to 150 times faster than real time.
  • Low-latency input buffer — Ensures ultra-low latency record monitoring without sacrificing plug-in performance.
  • Dynamic host processing — Maximizes plug-in count by reallocating processing resources as needed.
Expanded metering:
  • Extended standards support — Features a broad range of built-in metering standards, from peak and average to VU and PPM, to maintain adherence to regional broadcast requirements.
        Gain reduction — Shows gain reduction for all dynamics plug-ins on each channel
 
This features are in Sonar 7.......i mean "Off line bounce"!!!!!..
Maybe we should know and appreciate what we have.
No offense to anyone.
Best


 
But Avid is probably going to bankrupt. I think it is better compare with best not with the worst.
2013/06/28 17:47:02
Beepster
GIM Productions
Hi all,i'm very tired of these threads.....I had not any single problems with X2a maybe...my system is blessed...but to restore the reputation of Cakewalk so harshly attacked in many posts,this is the news on the more respected DAW...(not for me).
KVR news:
  • New Avid Audio Engine — Delivers multiple times the processing power of Pro Tools 10 on the same hardware configurations.
  • 64-bit architecture — Exponentially increases the number of simultaneous virtual instruments and the performance to handle the most sophisticated sessions.
  • Offline bounce — Delivers mixes up to 150 times faster than real time.
  • Low-latency input buffer — Ensures ultra-low latency record monitoring without sacrificing plug-in performance.
  • Dynamic host processing — Maximizes plug-in count by reallocating processing resources as needed.
Expanded metering:
  • Extended standards support — Features a broad range of built-in metering standards, from peak and average to VU and PPM, to maintain adherence to regional broadcast requirements.
        Gain reduction — Shows gain reduction for all dynamics plug-ins on each channel
 
This features are in Sonar 7.......i mean "Off line bounce"!!!!!..
Maybe we should know and appreciate what we have.
No offense to anyone.
Best
 




The funny thing is, and this is not to take a jab at you, that I don't think a single person in this thread has even mentioned Pro Tools. Like I find the REALLY funny because for the "industry standard" it sure seems like nobody wants to anywhere near it. lol I know I sure as heck wouldn't buy it. For the most part people seem to be focusing on Cubase and Reaper and although I'm sure they have their problems they are looking like reasonable alternatives these days.
 
Also there have been very few posts complaining about the actual design of X2. Personally I don't see how even Reaper or Cubase could beat Sonar as far as the quality of the design and the feature set. The problem is it just doesn't seem to work properly. When it works it's great but it flakes out far too often and a bunch of the amazing features can't be used as advertised.
 
It's ALMOST there I think but it needs at least one good patch to get it to be a little less unstable. I don't even care if it's perfect. I'd be happy if they fixed the selection problem (which is a biggie) and solved whatever the heck it is that makes the graphics go all wonky. If I gotta pay for basic stuff like that... well I already paid for that stuff when I first bought the program and I sure as heck don't want to pay for an upgrade with a whole NEW set of things that could go wrong only to wait around for another year hoping those things get fixed.
 
I'll just get Reaper and hope the things X2 cannot handle reliably can be done there and save my money so I can go back to being a happy Steinberg customer again.
2013/06/28 17:49:54
Studious
sharke
Beepster
 It's like a project starts to slowly corrupt over time.

 
I've made this exact same point on a number of occasions. Weird stuff starts happening in a project over time and then you lose your confidence in it because you're always worrying what in the hell is going to screw up next. I've actually had to abandon a couple of projects and painstakingly import everything into a new project because they got so screwy. One recent symptom of a corrupting project that I've mentioned on here is when selecting a range of contiguous clips with SHIFT just spontaneously stops working in certain tracks. The SHIFT key then takes on the function of the CTRL key, in that I can only use it to select multiple clips individually. Not a good sign when basic clip selection doesn't work properly, for sure.

 
Project performance does at times degrade over a session, often leading to a crash/white-out.  Transport becomes delayed and jittery, and the now-time marker/line might even disappear completely.  Last night, a project would not stop playing.  Not with spacebar, transport, etc... Sonar was not frozen, yet nothing on screen worked.  I had to kill the Sonar process.
 
And yes, clip selection often goes wonky on me too.  Sometimes when trying to select clips,
something gets "locked" and although I have no mouse/keyboard buttons engaged, it starts highlighting regions I pass over and will not let me individually select anything.
 
Sometimes clip envelopes become un-editable (via shift-click, or even the "Clip automation" drop down option).  Once this happens, I have to collapse then uncollapse the take lanes EVERY time I need to select an envelope.
 
Sorry, I believe I went off course here.  Let's not turn this into another scattered bug thread.  The main point is, X2a has some issues that need to be fixed.  These are not wish-list items for X3.
2013/06/28 18:24:35
listen
Effective communication helps us better understand a person and/or business, or situation and enables us to resolve differences, build trust and respect, and create environments where creative ideas, problem solving, affection and caring can flourish.  By learning these effective communication skills, you can better connect...
 
Was a writing this to my wife of 31 years or concerning my long time Cakewalk/Sonar relationship - I think we need some counseling...
2013/06/28 18:45:31
Kev999
Soundblend
 
Maybe we need an new forum tab like "Bug's reports" , and with someone from CW
have a dialog with the customers...

 
A separate "Bug Report" forum would be useful anyway, with or without CW staff involvement.
2013/06/28 19:27:01
alexoosthoek
Some of you guys are really something and I'm not saying you're problems are not real.
 
Ok, picture this:
 
You have some software(not hardware)developed you want to sell and a forum that is used for users to communicate......
 
I just hope you all see this thread is not closed, even after a few posts that would bother me if I would own the forum .................................
 
 
Carry on.
 
2013/06/28 19:32:11
sharke
alexoosthoek
Some of you guys are really something and I'm not saying you're problems are not real.
 
Ok, picture this:
 
You have some software(not hardware)developed you want to sell and a forum that is used for users to communicate......
 
I just hope you all see this thread is not closed, even after a few posts that would bother me if I would own the forum .................................
 
 
Carry on.
 

 
If they didn't want to allow negative feedback then they wouldn't have created the forum in the first place. There is nothing wrong with ranting about the shortcomings of something you've paid hundreds of dollars for. It's not as if they don't get enough positive feedback to counter it, because they do. 
 
2013/06/28 20:39:26
gswitz
I owe Sonar an apology. It was brought to my attention that my buggy project had offset mode accidentally bumped on.
 
Turns out I've been here before...
http://forum.cakewalk.com/tm.aspx?m=2737623
 
Which only goes to show I'm a slow learner.
 
So, Sorry guys. I retract my grumpiness.
2013/06/28 21:22:56
chuckebaby
Studious
sharke
Beepster
 It's like a project starts to slowly corrupt over time.

 
I've made this exact same point on a number of occasions. Weird stuff starts happening in a project over time and then you lose your confidence in it because you're always worrying what in the hell is going to screw up next. I've actually had to abandon a couple of projects and painstakingly import everything into a new project because they got so screwy. One recent symptom of a corrupting project that I've mentioned on here is when selecting a range of contiguous clips with SHIFT just spontaneously stops working in certain tracks. The SHIFT key then takes on the function of the CTRL key, in that I can only use it to select multiple clips individually. Not a good sign when basic clip selection doesn't work properly, for sure.

 
Project performance does at times degrade over a session, often leading to a crash/white-out.  Transport becomes delayed and jittery, and the now-time marker/line might even disappear completely.  Last night, a project would not stop playing.  Not with spacebar, transport, etc... Sonar was not frozen, yet nothing on screen worked.  I had to kill the Sonar process.
 
And yes, clip selection often goes wonky on me too.  Sometimes when trying to select clips,
something gets "locked" and although I have no mouse/keyboard buttons engaged, it starts highlighting regions I pass over and will not let me individually select anything.
 
Sometimes clip envelopes become un-editable (via shift-click, or even the "Clip automation" drop down option).  Once this happens, I have to collapse then uncollapse the take lanes EVERY time I need to select an envelope.
 
Sorry, I believe I went off course here.  Let's not turn this into another scattered bug thread.  The main point is, X2a has some issues that need to be fixed.  These are not wish-list items for X3.



I have little tolerance for whining threads and people taking below the belt shots at cakewalk, theres no need for that.
I think you know that's how I am anyway.
 
but your different, I don't see your posts as whining or taking low shots at cakewalk, you seem to be brining up real issues and saying them more with concern than complaint and in a productive manner.
 
I can also agree with you that x2 could be better. it could benefit by an update I think, now weather or not that update is totally needed, well I guess its who you ask.
even thought I think it could be better and benefit by an update that's not to say im not happy with it as it is.
there's just a few things that annoy me more than stop me from being productive.
I do hope you stay through the next what ever it is, lets hope an update for the sake of a lot of users.
 
on a side note:
your graphics problem on the other hand, have you tried that on another computer to rule it out ?
cant say ive experienced any graphics issues and im using a pretty basic graphics card (nividea GForce GT 560)
either way I wish you the best, you've been so helpful to so many people on this forum, your one of the good guys, that's clear to say and anyone who thinks different just doesn't know your intent and who you are per say.
 
2013/06/28 21:25:43
chuckebaby
gswitz
I owe Sonar an apology. It was brought to my attention that my buggy project had offset mode accidentally bumped on.
 
Turns out I've been here before...
http://forum.cakewalk.com/tm.aspx?m=2737623
 
Which only goes to show I'm a slow learner.
 
So, Sorry guys. I retract my grumpiness.


this one got me good the first time I couldn't understand why my automation would work correctly :)
I thought if my faders are bouncing to zero everytime I grab a fader to make realtime automation I need to rethink my process.lol.
 
it happened to me by accidently hitting the "O" key while I was aiming for the the "P" key.
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