• SONAR
  • Sync audio to video in SX2? (p.2)
2013/07/18 03:20:48
jb101
dlion16
cakewalk won't respond about all the bugs that have been identified in x2a or when we'll get an update, you know, just common courtesy to people who buy your product, but noel has time to recommend using uncompressed video in sonar to "troubleshoot" trying to put music to picture? the horror... just another typical day in cakeland, folks...


What a strange comment. "How can cakewalk staff have time to come on here and help people, but not have time to divulge their future business plans to all and sundry? Bad Cakewalk."

I'm very grateful that knowledgeable people like Noel take the time to offer help to users on this forum. Noel helped me first week I was on here and solved my issue instantly.

Cakewalk have stated that they do not divulge development plans until they are ready. Seems fair to me.
2013/07/19 04:48:33
markyzno
I used Sonar x2a to sound design a feature film, track lay and do foley work.
 
I had no synch issues with the HD Mov imported into Sonar using the kLite video codecs.
 
I have also done 4 shorts this year and scored, track layed, designed and created foley.
 
X2a is more than FINE for working like this.
 
As Dan says, I will always display in SMPTE, I have snap turned completely off and my movements around the timeline are usually by the "{}" keys for 5 frames at a time or the "left right" keys for 1 frame at a time or I will scrub.
 
I will create markers for various reasons and hit "goto marker" to whizz around a long timeline if its a feature.
 
Actually, Bakers, for us film people the ability to zoom out and see the whole timeline on a 1hour30min project to fit to screen would be nice or am I missing something here?
 
Trailer for latest feature I did entirely in X2a can be found here......
 
https://www.youtube.com/watch?feature=player_embedded&v=KrMgKHiDpf8
 
and
 
https://www.youtube.com/watch?v=fQ7GESTRYiE
 
 
2013/07/19 04:57:22
markyzno
dlion16
cakewalk won't respond about all the bugs that have been identified in x2a or when we'll get an update, you know, just common courtesy to people who buy your product, but noel has time to recommend using uncompressed video in sonar to "troubleshoot" trying to put music to picture? the horror... just another typical day in cakeland, folks...




Thats a bit troll like for this thread buddy.
2013/07/19 05:38:30
vicsant
PT has a great feature where you can create a "sync point" (Ctrl + comma) anywhere in a clip (although you're limited to having just one sync point per clip), and with just one keyboard shortcut ("J"), move that clip's sync point to an existing marker/memory location/or hit point. This really speeds up the process of syncing audio to an EDL.
 
I know that we can create a marker in SX2 to indicate a hit point, but there doesn't seem to be a quick and easy way to select a specific point in a clip and move that point to the target marker....or is there?
2013/07/19 07:03:29
markyzno
vicsant
PT has a great feature where you can create a "sync point" (Ctrl + comma) anywhere in a clip (although you're limited to having just one sync point per clip), and with just one keyboard shortcut ("J"), move that clip's sync point to an existing marker/memory location/or hit point. This really speeds up the process of syncing audio to an EDL.
 
I know that we can create a marker in SX2 to indicate a hit point, but there doesn't seem to be a quick and easy way to select a specific point in a clip and move that point to the target marker....or is there?


Good point!
 
+1
 
 
2013/07/19 11:23:16
Dan Cate [Cakewalk]
Hi Markizno,
 
I see what you mean by zooming in within larger time frames. I'll put in a request to our developers. I have a film score background so I've always worked with shorter film cuts. Doing Foley or mixing a sound track, this could be a limitation.
 
Vicsant,
 
The feature you are looking for in Sonar is clip Snap Offset. On a clip, move the now time cursor to where you would like the clip to line up to a marker (i.e. a transient footstep going to Marker 1). Right click the clip and choose "set offset to now time." From this point you can set Markers as your snap landmark and line up the transient footstep to Marker 1 rather than the start of the clip.
 
If it's a short clip or near the start of the clip, I often just edge edit to the point I want and use that as the snap. I then roll the edit back out after moving the clip. Quick and dirty for short lineups. Not so good for hit points in the middle of a minute long clip. 
 
Hope this helps.
Daniel [Cakewalk]
2013/07/19 11:34:58
vicsant
Hi Daniel, thanks for the clip Snap Offset tip.
I'll give it a go :-)
2013/07/19 12:55:41
markyzno
Dan you da man! 
 
Cheers..... It would help my workflow massively when exporting and selecting different stems etc etc across a big project.
2013/07/19 12:58:52
The Maillard Reaction
 
I'd enjoy having a readout that displayed the time length of a selection.
 
That would be helpful.
2013/07/21 10:27:36
g_randybrown
Sorry, for some reason I never received an email stating there was a reply to my post above and I started a thread regarding optimum video render for X2.
So, I can render to practically anything in Vegas Pro 12...can someone tell me the optimum file to use for X2a...
IIRC it used to be avi and/or wmv...has that changed?
As I pointed out in another thread...."As I understand it, Sonar prefers avi so in Vegas Pro 12, I rendered a 1 minute, 720x480 SD NTSC widescreen... In X2a it just stops when it hits some animated text...in windows media player it plays fine.
If I render to wmv it can make it through but sometimes upside down."
So my question is, what is optimum for X2a (it doesn't need to look great just play back with no problems).
Thanks very much,
Randy
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