• SONAR
  • Quantizing Multi track drums
2013/07/13 16:13:44
PTheory
Hi 
 
Ive got a drum track that needs tightening up and as opposed to manually having to edit every quarter note to maintain phase correct timing improvement, I was hoping for a much quicker way.  
 
I seem to remember someone had found a magical work round for this in Sonar using audio pools and effectively once the audio pools were set up it was possible to hit the magic quantize button.  Can anyone help me and re post a link to the youtube video where this was explained
 
Thanks
2013/07/13 17:55:15
garrigus
Check out the current issue of the DigiFreq music recording newsletter...
http://www.digifreq.com/digifreq/issue.asp?ID=45
 
And if you like it, subscribe free here:
http://www.digifreq.com/digifreq/subscribe.asp
 
Also, the feature article in that issue came from the SONAR X2 Power! book...
http://www.garrigus.com/powerbooks.asp
 
Scott

--
Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
* Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
* Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview
2013/07/14 06:13:55
PTheory
Thank you Scott
 
A major feature wish for X3 for me would be to make it somewhere comparable to competition
 
http://www.youtube.com/watch?feature=player_embedded&v=VYDJ_UpPFVY
2013/07/14 08:41:10
pianodano
Having recently added a set of drums to my studio, I have been working with audio snap much more that I care to think about. I have read the info that Scott presents above. Thank you for attempting to simplify it.
 
But in reality, you have perfectly illustrated that . . . . the process is far too complex.
 
I refuse to believe that a room full of competent programmers could not hide much of this complexity within macros or code. I see this as another case of rush to market with a new wizbang, all the fans immediately jump on board and any detractors be forever dammed. 
 
 
2013/07/14 09:24:04
pianodano
Thanks Mike. That seems much more logical and intuitive to a old guy like me.
2013/07/14 12:20:04
bluzdog
Groove 3 Sonar X1 Tips and Tricks has an excellent section on this. It takes some work. Here's what I have done in the past:
 
It’s important that all the edits and cuts happen at the exact same place on each of the multi-tracked drum tracks to maintain phase coherency.
Make sure they all have the same transient markers. It’s better to chop them up and move the slices around.
Disable the transient markers on the overheads (right click select all -> right click over a marker and disable). Work with the close mic sounds as the source for establishing transients.
Select all the drum tracks. Right click on any track, choose merge and lock markers. Little yellow locks will show up on the clips. All the transient markers from all the drum tracks are copied to each drum track. All the drums share identical transient markers.
The next step is to unlock the clips. Switch back to clip view on all the drum tracks (control + shift + click and select clip). Right click in the background select clip lock and uncheck lock position.
 Switch back to audio transient view. The yellow locks should be off.
Call up the Audiosnap palette and select split beats to clips. Now that the clips are split you can use the quantize process. Process -> Quantize -> select a note value (1/8th) under resolution and audio clip start times under change. Leave auto Xfade times and fill gap checked ( 20ms and 80ms). Click OK.
 
I hope this helps.
 
Rocky
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account