• SONAR
  • Anyone use X2 with Adobe Premier Elements? (p.2)
2013/07/05 21:23:51
dubdisciple
After affects generates time code and also reads time code embedded in many native file formats. The downside is after effects is awful for editing. It is a lower end ( relative to products like Nuke, Flame, Eyeon Fusion, etc) compositing and motion graphics tool meant to be used in conjunction with an editor. Premier pro does read and write code as well. My answer previously was in regard to the fact that you have elements. Most After Effects users have more robust editors than element.

No need to apologize for being new. :) We Ll have tons to learn.
2013/07/05 21:23:52
dubdisciple
After affects generates time code and also reads time code embedded in many native file formats. The downside is after effects is awful for editing. It is a lower end ( relative to products like Nuke, Flame, Eyeon Fusion, etc) compositing and motion graphics tool meant to be used in conjunction with an editor. Premier pro does read and write code as well. My answer previously was in regard to the fact that you have elements. Most After Effects users have more robust editors than element.

No need to apologize for being new. :) We all have tons to learn.
2013/07/07 05:16:36
ampfixer
I spent some time and tried lots of demos. Sony Vegas Movie Maker seemed to be a very good value at $45. It recognizes my Quad Capture and VST's and is set up for quickly doing what I need. Only draw back is just about everything I tried was 32 bit. I was quite surprised.
2013/07/07 07:30:35
mattplaysguitar
wizard71
I'd like to know more about this actually, in terms of syncing vid and audio. I have premiere elements 11 and X2 and would live to know how to go about time coding things... Like what them there pros do ;-)

Bibs



Just use a clapper board! That's what the pros have been using for years!

 
2013/07/07 11:52:08
dubdisciple
Ampfixer. Considering that the enttire audio portion of the program is practically unchanged since the program was owned by sonic foundry, it being 32 bit is no surprise. None of Sony's audio programs are 64 bit. On a positive note, it does not impact much on a practical level. I think Vegas movie studio is more than sufficientfor most hobbyist needs.
2013/07/07 11:55:34
dubdisciple
They have plugins like Pluraleyes that help synch audio but it is still best to record in a way that enables manual syching to be easy. I still use a clapboard despite knowing premiere pro or audition will automatically synch most of my clips
2013/07/08 00:22:14
digimidi
I've got Adobe Premiere Elements, Sony Vegas and some of their variants, plus I have a bunch of others (CyberLink Power Director, Pinnacle 16 Ultimate, Corel VideoStudio, etc.), but for my money, I really like Vegas over all of them.  I'm using the 64-bit Sony Vegas Movie Studio Platinum 12 Suite with some plugins from NewBlueFX.  Vegas Movie Studio is the most DAW-like type of video software and does not seem sluggish like a lot of the others.  I use it mainly to record videos of our band and use sometimes three cameras lining up the audio tracks to sync them using one good stereo mic attached to one of the camerasfor the main sound, all in 720p or 1080p.  I discard the audio from the other cameras as soon as I lock in the two (or three) video tracks together.  Works great. Plural Eyes is cool, but expensive. I'm not even sure about its compatibility.  Once you get them sync'd up manually with the peaks, it's pretty smooth sailing from there.  
2013/07/08 01:26:34
dubdisciple
Vegas was the first video editor I used regularly  and was easy for the reason digimidi mentioned..it was very DAW-like because it was an audio App first.  digimidi does bring up two good points, one intentionally and one just by chance.  It is pretty easy to synch up things manually just looking at peaks regardless of which program you go with.  The unintentional pojnt was when he mentioned expense.  To a hobbyist who paid under $100 for ediing software, Pluaraleyes seems expensive.  To a person who makes their living doing this and likely has an editor that closer to $1000, the time on one big project alone pays for it with hours saved.  I did a music video recently for a rapper where we recorded him performing the song at least 12 times.  Synching them manually was not hard but took time.  Pluraleyes literally syncs all those takes instantly.  For someone doing this on a regular basis, $200ish is more than worthwhile especially since it is likely one of the least expensive things in your arsenal.  Ironically though, more and more software is bundling this feature in.
2013/07/08 01:31:00
dubdisciple
This should gove you an idea how easy it is to manually sync in elements...or any other NLE:
 
http://www.youtube.com/watch?v=f_vRTbLn4lk
 
I would suggest using a marker instead of keyframes (keyframes and to render times and is unneccessary in the way he is using it)
2013/07/08 08:54:21
Roo Stercogburn
Unless something has changed very recently, I find it very irksome that Premiere Pro does not support BPM for time code in its editor, which makes it irritating for making music-synced vids. Thats off topic, it just irks me :D
 
Going back to the OP's question, I'd go for doing all the work in the video editor and not use Sonar, unless you're generating a music backing track to play under it. Make the music as normal, export to .WAV, import to your video editor. If you're doing voiceover stuff, do that directly into the editor. Premiere will let you layer so you can get the right level of voice over the music, and while its mixing facilities are basic, they are more than adequate for getting the balance between voice-over and background music (if you're using any).
 
Sorry can't offer anything on Vegas as never used that.
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