ekral
The SW industry has changed a lot. Ryan, if you are working on bug fixes, where are the bug fixing releases? I think that lot of people just expected something like this:
REAPER Pre-Release Discussion
Reaper Issue Tracker
or this:
Cubase 7 Issues
We have an very in depth bug tracking system internally where our Product Managers and Developers can prioritize such things. It's actually quite cool and very efficient.
We have a mechanism on our site for users to report such issues to us as well. We'll confirm if it's a legitimate bug or not and notify end users of the facts. I'm sure most of you are aware of it. It's here:
http://www.cakewalk.com/support/contact/problemreport.aspx After that, we migrate things into our internal system.
The forum has never been a place for us to track bugs. Quite frankly, we'd never get anything done. From the inside looking out, it's the most unorganized solution to it possible. No offense, but bug tracking is supposed to be based purely on facts and as clear and concise as possible, not based on long conversations on discussions boards. It's very difficult to support people on user forums, there's a lot of inaccurate information and people who tend to side rail the conversation.
I truly feel for the folks at Steinberg and Cockos having to maintain those lists. Personally, I prefer to focus on the bugs versus maintaining the lists. If you guys encounter problems, definitely let us know, but let us handle the annoying part of bug tracking and fixing things. That's on us. When we do fix bugs and the fixes are available in updates/new versions/whatever... we always go through the lists and notify customers of the change.
With that being said, I do think the internet has changed a lot and that there are good ways of improving upon this. I just don't necessarily think it's discussion board based. I'll have to toy around with some of those ideas though as they all involve updating the Problem Reporter (which is always in need of some updating ;)
As you can tell, we have to prioritize certain things. The forum software was one of the big things on my particular list.
brconflict
Ryan,
Thanks for chiming in. Always appreciated to at least see someone address concerns such as these. I do have a few questions/comments, though, and hopefully won't ostracize myself from credibility I might have as a CW customer:
You mentioned that you're very aware of issues and that this forum is not to be used for direct support. I would beg that if you peruse Steinberg's forums, you'll see, not only are they very well laid out, but it's frequent that engineers or support staff will go through the forums and make suggestions that seems to be helpful, or at least say something like, "I'll take a look at that. Can you try [this] and tell me what happens?", or "That's a known bug in version x.x.x." It may not be as efficient as what Cakewalk does, but I really love their way (I own Wavelab for Mastering, so I'm there frequently).
It's ok if Cakewalk is stern about how they should be contacted regarding bugs, support calls, etc, but would Cakewalk either consider 24/7 support, or rethink working with us in the forums? Not all of us do this for a living, and we have daytime jobs, too. Many studios operate late night and on weekends. I'd pay for support to get those hours like I do with Waves, but it's not even an option here.
When reporting bugs, when/if there's any movement, I don't see it for at least 1-2 month(s). Any time I get a response, it's for an issue I reported, but I couldn't remember for what half the time because of the length of time in silence.
My sincere apologies for being so blunt, but Cakewalk doesn't seem to get the picture, from my perspective.
Thanks!
We try to hop in when we can to the forum, but honestly we just get extremely busy at some points in time. It's not an excuse, just the honest answer. I know we do have spurts where we're in here a lot, and other times where we're not. I'd like to improve that relationship as well.
We did at one point in time offer 24/7 paid support (I'm definitely not doing it for free ;). Unfortunately it was incredibly unsuccessful. Nobody wanted to pay. We ran it for months and only sold a few cases. I'm not saying I'm opposed to reconsidering this effort at some point in the future, but one thing was for certain, it didn't work out well the last time we took a stab at it.