• SONAR
  • Drums/Toms: Prochannel Preset needed
2013/07/01 22:31:02
TraceyStudios
Anyone have any prochannel preset/setting for rock toms?  I have been trying to mix some toms and not sure what to do with them. I was hoping someone would be willing to share a preset so I can get an idea of what type of fx/eq etc get used on toms. I am aware each drum is different, yada, yada, yada..... still would like to see one just as an example. :)
2013/07/01 23:12:03
gswitz
Well, it's a little tricky because different mics sound different on different drums. You have one mic on each tom (High, Mid and Floor)?
 
These aren't worth anything, but they are straight off of my current project.
 
http://stabilitynetwork.blob.core.windows.net/g-tunes/Tom_PCs.zip
 
2013/07/02 01:01:02
TraceyStudios
thank you , i really do appreciate it!  I totally was expecting the speech about how different everything is. I am just looking for example cuz i have never mixed real drums to this extent. so it will be good for me to see what folks do. you may think its worthless to me, but just seeing an example may be extremly helpfull, or it may actually be worthless, don't know until you try right?!  you know that old saying...a picture is worth a thousand words.
 
Thanks again!
2013/07/02 04:27:07
Bristol_Jonesey
There a couple of presets for the Pro Channel, called tom Helper 1 & 2
 
They should get you going in the right direction
2013/07/02 12:38:40
tunekicker
Not presets, per se, because I use more than just Pro Channel FX, but I usually find a combination of the following works well. Much of this depends on whether we're talking sampled drums/triggers or drums recorded live. The amount of bleed also determines a lot of what you have to pay attention to.


  • EQ - filter out the highs and especially lows that you don't need/want. Don't forget to try different modes on the PC EQ
  • Tube/tape saturation - I find the saturation knob in the Pro Channel is great for getting kick, snare, and toms with more "oomph!" If you want more, try the Cakewalk FX2 TapeSim on 15 IPS, crank down the output volume, crank up the input and the warmth.
  • Compression- generally speaking, a compressor with a faster attack (like the PC76), set to it's fastest attack setting (or close to it), will tend to give drums more punch
  • Gating/expansion- these can be great for getting rid of unwanted sounds in the drum mics, although to be honest, I usually just edit the tom tracks themselves to cut out the sound where my tom mics capture unwanted sounds. Toms are easier to do this with than kick or snare, since they are used more sparingly for a huge variety of beats
  • Transient designer - the PX-64 percussion strip or the TS-64 transient shaper can be very helpful, too. These are designed so you can give your drum tones (or other sounds) more/less attack (the sharp transient when the drum is first hit) and more/less sustain (how long should the boom/room tone hold out for? For toms this can be very stylistic, but I tend to find most recorded/sampled toms need a touch more attack and significantly sustain.
  • Reverb - really dry sampled toms may need reverb, where toms recorded with overheads and/or room mics may not
 
As for how to add them, I usually set them up in this order: Gate->EQ->Compression->Tube/Tape Saturation->Transient Designer, with reverb on an aux send.

Then I bypass them all, solo the tom, and enable/tweak in this order: EQ, Compression, Tube/Tape Saturation, Transient Designer, Reverb, Gate. (Gate is enabled last because it can sound a bit odd/obvious when the tom is soloed. Once I think I have the gate set right I switch to the next tom soloed, then to the toms in context with the drums, etc.)

Peace,

Tunes


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