@UKJEDI & beep - ok, one thing you need to watch out for when dealing with audio is this... i'll give you an example too...
on the audio track, open the inspector and click the track tab. you'll see a header for audio snap with two options - online render and offline render.
here's where the example comes in...
leave both settings on default.
with a small audio clip, control rightclick the right edge of the clip (it will turn yellow) and stretch the audio to 400%. play it back. you'll notice a glitching stutter.
now, right click the clip and select bounce to clips.
play it back again. notice the difference???
ok, so undo the bounce you just did - play back and you'll hear the stutter again because it's a stretched clip. now, on offline render in the audio snap options, click and select "same as online". right click the clip again and select bounce to clips. take a listen...
this time the stuttering is preserved with the clips.
i've noticed this track setting can make a difference (small but noticeable) when dealing with looped content and linked or imported audio with tempo or pitch info.
try changing all your audio tracks to "same as online" to see if that makes a diff.