• SONAR
  • [Sonar X1] Control the "curve level" of Curved Envelopes in automation?
2013/06/19 19:24:27
Adom Doledas
So in Sonar X1, when I draw an automation, I have options to choose from "Linear Envelope" which is a straight line between two points or "Fast Curve" or "Slow Curve" and stuff, but the question is, since the curve is always some sort of a "50% curve" (number 2 in the picture below), I want to ask how to control the "level of the curve" freely, like if you want it to raise very slowly then go up fast like in 1, or some kind of "near linear" envelope like in 3?

 
Thank you guys!
2013/06/19 21:10:44
garrigus
You'll need to draw the envelope by hand using the Draw tool in Freehand mode. Press F9 to access the Draw tool. By default, it's set to Freehand. If not, right-click the Draw button in the Control Bar to change the mode. Then you can draw any shape envelope by clicking and dragging (drawing) with the mouse (or pen tablet if you have one).
 
Scott

--
Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
* Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
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2013/06/19 21:12:33
Guitarhacker
I simply use linear slopes ... it's just easier and it works fine.
2013/06/20 09:45:45
Adom Doledas
Thanks both of you for your answers, but the method suggested by Guitarhacker is not an option for me cuz it takes too much manual work but the result is still not as "fine" as from the Envelope showed in the picture of post #1. Anyway, I wish Sonar had the option to control the "curve level" as allowed in some other DAWs... I wonder if you can do it in Sonar X2? Or you just have to draw it manually like in X1, like garrigus said? Btw, thanks garrigus :D
2013/06/20 10:06:17
garrigus
Hi Adom,
 
Glad to help. SONAR X2 is the same as X1 with this feature.
 
My SONAR X2 Power! book has many more tips like this.
 
Best,
Scott

--
Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
* Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
* Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview
2013/06/20 10:48:26
bitflipper
Our ability to differentiate between volume envelope shapes depends on how fast the change is. If the change is short, less than 20ms or so, then you can't really hear any difference. Just use linear curves for those. You only need to get fancy with automation curves when the transition happens over a long period, more than a second or two in duration. Even then, it's unlikely that it needs to be anything fancier than a combination of slow and fast curves.
 
A useful fourth slope option is the "S" curve. That's where the level rises quickly in the first portion and then less quickly for the second portion (or vice versa). It's not a built-in option, but it's very easy to create such a curve by simply adding a node to split the curve into two parts.
 
Between the slow, fast and "S" curves you've pretty much got it covered. These are the most natural-sounding curves that most accurately model amplitude changes as we hear them in the acoustical world.
 
For those rare occasions when you really do need a fancy curve, build it out of slow and fast segments (or draw it in, although I've never found it necessary to do that, and believe me I am Mr. Automation!).
2013/06/20 12:35:22
sethmopod
I definitely feel you on wanting more curve options, and I've never liked hand drawing curves either.  I usually do something like bitflipper is suggesting and start with 2 nodes and the automatic curve that comes closest to what I want, then I'll add as few nodes as needed changing the curves between them.  I can usually get what I want pretty quickly.
 
I also use a control surface and find that toward the end of a mix I spend a lot of time cleaning out unneeded nodes in my volume automations.  I've found that getting down to only as many nodes as needed and replacing the fader-drawn curves with the above method usually sounds better.
 
Seth
2013/06/20 17:08:53
Guitarpima
Wouldn't it be great if we had another option where the envelope starts as linear but had a grabber in the center so you can adjust the curve to your liking?
2013/06/20 18:24:45
garrigus
Guitarpima
Wouldn't it be great if we had another option where the envelope starts as linear but had a grabber in the center so you can adjust the curve to your liking?

Yep, we need a bezier curve option like they have in graphics software.
 
Scott

--
Scott R. Garrigus - http://garrigus.com - SONAR X2 Power! - http://garrigus.com/?SonarX2Power
* Author of the Cakewalk Sonar and Sony Sound Forge Power book series: http://garrigus.com/?PowerBooks
* Author of the Cakewalk Sonar ProAudioTutor video tutorial series: http://garrigus.com/?ProAudioTutor
* Publisher of the DigiFreq free music technology newsletter: http://digifreq.com/?DigiFreq
* Publisher of the NewTechReview free consumer technology newsletter: http://newtechreview.com/?NewTechReview
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