• SONAR
  • Okay... my tempo mapping is done. Now what should I do? (p.2)
2013/06/09 16:02:05
FastBikerBoy
Beepster
 
I just wish I knew of a way to have the main transient being moved hooked into the exact same point as those other tracks so they move together.
 
 



You can use "Merge and lock markers" which will merge all transient markers and lock them so when you move one on a track the others all follow. The only thing is that will copy transient markers from say your kick drum to your guitar track for example and vice versa which may or may not help depending on the material. That function is especially useful on drum tracks when you want any transients in the overhead locked to the relevant racks.
 
Another method is to double click a transient in one track which will automatically select all transients in all other tracks within a narrow time window that you can set in the Audiosnap preferences--->Pool Transient Window, then just move them altogether by moving one.
 
 
2013/06/09 16:18:08
jbow
Have a cold one?
 
Beepster, you are an inspiration. I have watched you go from a beginner to where you are now and really, it is inspiring. It gives me hope for myself. I have not put in the work that you have due to still running a business I can no longer keep up with... but the time is soon. I plan on coming to you for help. You done good!
 
J
2013/06/09 16:18:57
Beepster
Thanks, Karl. I figured most of that stuff out but it was being problematic because the autodetected markers from the drums were not lining up with the ones from the other tracks. What I'm doing now is manually inserting markers at each measure using snap across all tracks following the tempo map I created. Then I'm going to try creating a new, more in time tempo map and using those user defined markers to drag things into place to get the overall project in the ballpark. I'm concerned about phase relationships but I don't see why this shouldn't work. I'll use the merge and lock/double click/pool stuff while making more finite corrections. However there are some things that need to be separated in the drums for correct (if a kick doesn't match a cymbal crash for example I'd want to move those into place independently) so that may cause phase issues. My solution though is to gate stuff to hopefully get rid of any unnecessary bleed that would contribute to that. There will likely be some sample helper tracks for the drums as well so that should hopefully mask any issues further.
 
This is indeed a grand undertaking. Might as well jump in with both feet at this point, eh?
 
Thanks again.
2013/06/09 16:21:19
Beepster
Thank you, jbow. Like I said downstairs... it keeps me sane. If I didn't have this I'd just feel completely useless. The help and encouragement I have gotten from the forum has given me new hope and for that I will be eternally grateful.
 
Cheers.
 
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