Just out of interest, what is the correct definition for a 'bug'?
A bug is a program response that is different from what the program WAS DESIGNED to do.
It does not matter if the design is just simply stupid and the results are insane, if the program was designed to do what it is doing it is not a bug. For example, if the design is that you click on the track header, then select a clip by typing in the arabic representation for the track name, then typing in the first three letters of the Greek Alphabet it is not a bug when a clip is not selected automatically by simply left clicking on it.
It seems to me that some of you see a crucial part of such a definition to be that a bug is reproducible. But I experience a 'bug' with the Now Time Marker that isn't 'reproducible' - even on just my system.
That a 'bug' is not reproducible does not mean that it is not a bug. It does, however, mean that it can not be fixed by a programmer. Issues that can not be reproduced can not be corrected. If a 'bug' of this nature is happening you need to either get used to it or figure out how to reproduce it because it will not go away through any other action.
It doesn't disappear as some have noted, it just fails to move at all when I hit the transport (in Play and Record); the only way I've found to cure this is to switch to the Console View and back again to the Track View. I can't cause this 'bug' and it happens only intermittently. So should this be classified as a bug? Or should we maybe refer to it as a 'glitch'?
The only time I have
observed the NOW TIME marker getting lost was on an underpowered system (Atom 450 notebook) that did not have the graphic horsepower to keep up with the project display. My hardware meets the "Minimum System Requirements" specified by Cakewalk, which could be the reason I'm not seeing this issue. On the premise that this is caused by underperforming hardware - would you still consider it a 'bug?' What if it is running on a system that shares the video IRQ with a 'blue tooth' mouse or a network card that steals the redraw cycles from the graphics processor so that the line is not redrawn?
Or could my system be the cause of the fault? Or maybe I've hit a keyboard shortcut by accident?
The only way to get to this answer is to determine how to repeat the problem and have others who then follow your steps and encounter the same results.