• SONAR
  • TELEPORT SERVER has stopped working.
2011/08/13 12:33:51
Heinbokel

FIXED, Thank you.

Alright, so I have this project I'm working on, it has about 30 tracks of EWQL VST's. Everytime I load it, Bitbridge takes up almost 2GB of RAM, and then before it finishes loading my instruments, it says I'm running out of memory. Which is wierd, because I have 8GB, and it says this when I'm using only 20% of my RAM. When everything is loaded, it plays well for 5 seconds, and then the instruments start to get choppy and eventually all mute out, and then "Teleport Server has stopped responding", shows up, and I close it, and no sound comes out again.

This started happening in Sonar 8, and then persisted when I upgraded to X1 studio, I called tech support and they said to do a clean install, which I did, but it didn't work. They're not open today so I can't call them, and this is bad because I'm on a deadline with this project.

Windows7 64 bit, 64bit sonar x1 producer, 8gb Ram, using ASIO in an ASIO compatible sound card. This just recently started happening in Sonar 8 about a week ago, I thought upgrading would solve it, it didn't, it still happens in x1. 

Thank you.
2011/08/13 12:39:11
John T
Which VST is it? Kontakt / Kompakt? It's extremely cranky under BitBridge, seems to decide it's running out of memory long before it actually is.

This is a colossal pain in the arse, but if yopu've got to hit your deadline no matter what, here's a potential workaround.

This only seems to be a problem on first loading the project. As you already know, it will let you set up this many instances and run them during a session, or you'd never have been able to create this file.

So... deep breath... if you load the project in safe mode, you can accept all the other plug ins and reject all the EWQLs. Then you can manually replace them, hook them back up to your existing tracks, and continue working.

Of course, you'll have to do this again every time you reboot. I haven't found a more permanent solution yet.

Absolute bloody nightmare, I know, but it might at least help you get through today's work, then you can spend some time working out how to fix it properly in your downtime.
2011/08/13 12:50:44
Paul Russell
I take it you haven't upgraded to the x64 version of Play and you're using the ancient versions. Have you tried running them under Jbridge? Or upgrading to the x64 version of Kontakt? Youi're going to have to do that sometime
2011/08/13 13:44:51
Heinbokel
I'm almost positive I've upgraded to the x64 version of Play. Haven't tried Jbridge, I'll make sure to do both of those. I'm not sure about Kontakt, as I've never done anything pertaining to that.
Paul Russell


I take it you haven't upgraded to the x64 version of Play and you're using the ancient versions. Have you tried running them under Jbridge? Or upgrading to the x64 version of Kontakt? Youi're going to have to do that sometime


2011/08/13 13:48:52
Heinbokel
Yeah, I have the x64 of each of my products. I'll look into Jbridge now.
Heinbokel


I'm almost positive I've upgraded to the x64 version of Play. Haven't tried Jbridge, I'll make sure to do both of those. I'm not sure about Kontakt, as I've never done anything pertaining to that.
Paul Russell


I take it you haven't upgraded to the x64 version of Play and you're using the ancient versions. Have you tried running them under Jbridge? Or upgrading to the x64 version of Kontakt? Youi're going to have to do that sometime



2011/08/13 13:53:12
Twigman
Heinbokel


Yeah, I have the x64 of each of my products.
Well you won't need a bridge of any sort then......


so why are you running the 32bit plugs if you have the x64versions?
2011/08/13 13:54:44
Jonbouy
Heinbokel


Yeah, I have the x64 of each of my products. I'll look into Jbridge now.
Heinbokel


I'm almost positive I've upgraded to the x64 version of Play. Haven't tried Jbridge, I'll make sure to do both of those. I'm not sure about Kontakt, as I've never done anything pertaining to that.
Paul Russell


I take it you haven't upgraded to the x64 version of Play and you're using the ancient versions. Have you tried running them under Jbridge? Or upgrading to the x64 version of Kontakt? Youi're going to have to do that sometime


???

You don't need to bridge anything if you are using the 64 versions, Play, Kontakt and Sonar.

Are you sure you are using the 64 bit versions of the plugs and not still VST scanning the 32 bit versions from Sonar 64?
2011/08/13 14:15:48
Heinbokel
I don't think Bitbridge ever even ran before... I'm using Play_VST_x64.dll. I don't know why this started happening, but I didn't even have a bitbridge process until recently. It's really frustrating. 
Jonbouy


Heinbokel


Yeah, I have the x64 of each of my products. I'll look into Jbridge now.
Heinbokel


I'm almost positive I've upgraded to the x64 version of Play. Haven't tried Jbridge, I'll make sure to do both of those. I'm not sure about Kontakt, as I've never done anything pertaining to that.
Paul Russell


I take it you haven't upgraded to the x64 version of Play and you're using the ancient versions. Have you tried running them under Jbridge? Or upgrading to the x64 version of Kontakt? Youi're going to have to do that sometime


???

You don't need to bridge anything if you are using the 64 versions, Play, Kontakt and Sonar.

Are you sure you are using the 64 bit versions of the plugs and not still VST scanning the 32 bit versions from Sonar 64?



2011/08/13 14:21:38
John T
You must have a 32 bit plug in somewhere, whether an instrument or an effect. What else is in the project?

This might be as simple as nuking a single plug in and using something else.
2011/08/13 14:21:40
Heinbokel
Alright, apparently it's fixed. There was a problem with the 64 bit dll and the directory etc...

It was a stupid mistake, I've only taken one course with Berkleemusic on Desktop music production, everything else has just been on actual composition, nothing to do with the production/technology. 

So sorry guys, I still have a lot to learn about Sonar, I think I'll take a course just for Sonar.
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