But several of you guys have touched on a point that has puzzled me greatly. How come all my hardware boxes, with extremely limited memory can sound so good, so often and many of my softsynths driving gigabytes of instruments frequently sound so...well...blah? Great programming springs to mind. Shame there hasn't been more of that in this bright new virtual world, eh?
exactly!!!! Because in many cases initial Soft Synth development was championed by programmers more focused on c++/delphi with only passive attention to sound design.
Impressive software specs prevailed over sound design. Couple that with an "anti-hardware" movement, anything loosely related to "hardware" became anathema...and the fact that the "hardware" vendors had the best sound designers was hopelessly clouded...temporarily :)
However I think for orchestral mockups, softsynth/sampler development was mostly on target....just too small a market.
Still the best days of soft synth development are now and beyond...it's getting gooder.