backwoods
VST3 was introduced for Cubase 4 which was about 2006-2007.
It's 2012 and Cubendo and S1 and Adobe are the only supporting DAWs? Hardly the industry standard at all. Lots of top VST makers say it is a waste of time (Kush Audio, Fxpansion for example).
And over 50% of Americans believe angels exist. So?
Sony bet the bank backing Beta (say
that quick ten times). How'd that work out?
Did you consider the fact that the "type" of VST/VSTi being coded may not benefit from VST3? Do you think I and others are concerned that a reverb plugin may not be VST3 capable? Likely not. Have you also considered that companies will code according to what brings them income? Why hasn't Waves gone further to code their plugins to be fully compatible with Sonar? Likely because they understand their target market doesn't appear to be using Sonar. Clearly they have not dragged their heels in providing support for TDM, AU, RTAS and VST3 which covers most of the serious DAW bases...except one. Sonar.
As for "industry standard" - every single institution I have EVER lectured or given clinics in, be it Academy, College or University, teaches using Cubase. Without exception. Every audio recording studio I have been in as a session player or band member uses Pro Tools and, if they have composition in-house, Cubase. Every single gaming company I have worked or contracted for uses Cubendo. When I have done on-air interviews and performances for CBC Radio and CTV among other broadcasters I have never seen Sonar in use or otherwise. If you go to Steve's Music or Long & McQuade, the two largest music retailers in Canada, mention Sonar. It is almost a guarantee the salesperson will advise you against and suggest Cubase, ProTools, Logic or MOTU. I have argued with salespeaople about this but my opinion falls on Industry-standard deaf ears and given Cakewalks current projected path this will not change anytime soon. I'm seriously starting to question my own arguements.
In over 10 years I have yet to see a copy of Sonar in an academic institution or in any studio. Ever. Nor have I seen a copy in the hands of any composer I have personally worked with. This is not a criticism of Sonar but this is a reality in the industry. Clearly I would prefer to use Sonar, myself, but slowly as I transition from being a session player/performer/composer to doing more production I am seeing the holes in Sonar's game.
Being unable to regulate the volume of one track by using Vocal rider being triggered by the volume on another audio track is not tantamount to driving a car without brakes in my opinion.
It's an analogy - suggesting something is "fine and dandy" when it only partially functions as intended is not tantamount to suggesting something functions properly.
Want another analogy? It's like saying the car works fine but won't drive in reverse. It's easier to back up ten feet than to drive in a big circle to end up ten feet back. Essentially this is what happens with Sonar. Want to use Waves Morphoder? Buy a second DAW at great expense to perform only one or two functions. Export audio and MIDI from Sonar into other program. Edit. Re-import. Listen. Needs adjustment? Repeat procedure, indefinitely, as you cannot hear the track against the others while working so it will be much more difficult to tweak and edit. Be prepared to repeat till final mixdown.
Hurray, it's like going back 12 years in time to use Gigasampler.