• SONAR
  • Issues with East West Play and X2a (p.3)
2013/04/10 21:53:01
guitartrek
Bristol_Jonesey


I'm the same with BFD - you take a HUGE performance hit when running 24 bit samples, so I switch them off and just run 16 bit and yeah, I can't tell any difference whatsoever.

The reason I've installed the 24 bit EW stuff is down to the lower level of detail required in quiet passages. Orchestral music has the greatest dynamic range of all and 16 bit would be just a bit too close to the noise floor during ppp passages


Yeah - you're right.  I haven't had a need yet for those kinds of low levels.  I'll just be envious of you guys until laptop power and ssd's catch up.  Then I'll have 24bit on everything!
2013/04/12 00:08:47
jscomposer
Sorry if it's been mentioned already.....

It's most likely because you have everything on a single HD. Have you tried loading everything into RAM? When you load an instrument in PLAY, go to the dropdown options menu and deselect "Stream From Disk". This will load the patch directly into RAM, and will do so when you open the project from then on. It takes a little longer to load initially, but they won't be steaming from the HD. Works like a charm!
2013/04/12 04:10:48
Bristol_Jonesey
Bristol_Jonesey


guitartrek

As for the no-glitching - you have 4x the amount of RAM than me - did you change the Max voices in the Streaming Tab?


Geno, I'll check what the setting is next time I'm at my DAW. Unfortunately I'm back at work today following a week off

I just remembered to check this.


Maximum voices is set at 1024 and Engine Level is set to High across all 6 instances of Play
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