• SONAR
  • Exporting BFD2 drums to indiviual audio waves (p.2)
2013/03/10 15:51:37
Beepster
I meant before doing a bounce MIDI to audio. I was suggesting that perhaps the Freezing was truncated some stuff causing the glitches so maybe using the bounce might solve it. I'm still learning about this stuff though. Cheers.
2013/03/10 18:45:52
Funkybot
As a longtime BFD2 and FXPansion tester, I recommend:

1. Check the Fxpansion site and make sure you're running the most recent version of BFD2 
2. Make sure your "Samples" are not on your system hard drive, and if you're streaming a lot of audio tracks, then you'd definitely want to have them on a dedicated samples drive.
3. Make sure your Samples drive is fast. 7,200 RPM's at minimum. 
4. Always bounce with "Fast Bounce" unchecked in Sonar.

Why? The BFD2 content is comprised of 18 channels of audio per voice. If you're playing lots of cymbals with long decays, the number of voices being played at once will really add up fast. That can be EXTREMELY demanding on your hard drive.

If you're using multiple outputs for your BFD2 tracks, then make sure you have Anti-Machine Gun mode turned off in BFD2. This adds velocity randomization, which is normally good, but because Sonar does multiple passes on bounces you could end up with different layers being triggered at the same time, which could create phasing issues. If you're only bouncing a single stereo output, you'll be fine.

Ok, where were we?

5. I see you have 8GBs of RAM. Are you running a 64-bit system with the 64-bit version of BFD2? If so, have you tried using the "Load All To RAM" preference? If you have the available RAM, this is a great way to take hard drives entirely out of the equation.

6. If that doesn't work try 16-bit mode. This reduces the size of the kits, which will help whether or not you're loading all to RAM. 

7. Finally, if that doesn't work, try playing with the Stream Buffer and RAM buffer. Smaller values result in a smaller memory footprint but strain the hard drive more, higher values use more RAM but strain the hard drive more.

Anyway, this is probably more than you needed to know, but the above should help. 
2013/03/10 18:53:23
Beepster
Anyway, this is probably more than you needed to know

But it's the type of thing ole Beeps likes to know.

Bookmarked.

Thanks.
2013/03/11 04:42:48
Bristol_Jonesey
4. Always bounce with "Fast Bounce" unchecked in Sonar.


This is the one that (on my system) makes the biggest difference of all when exporting a project with BFD in it.
2013/03/11 12:33:58
twaddle
chuckebaby


theres a guy on here named twaddle who is very indepth about bfd and knows almost everything about them.
(no dis to anyone else :)

but im sure he can tell you how to do this in a way never imagined,hes very smart with bfd.



Ha ha  Thanks for the big up Charlie.


What I know (and think I know) about BFD2 could fit on a postage stamp in comparison to what funkbot knows which would just squeeze on to an A2 sheet of paper in comparison.


Funky gives very good, detailed and correct advice but............................


I would ask Tracey why she (?) feels the need to bounce to audio in the midst of a project and why she wants them as separate tracks? 
We all have different working methods (though some might seem more efficient and yield better results than others) but my assumption would be she either likes to have each track as an audio track that she can mix 
and edit in a way she's comfortable with, or her system is low on resources but as funky pointed out
she has a very capable system and there are things that can be changed in the BFD2 engine to compensate for this.


So I would suggest keeping everything within BFD2 & sonar until she is ready to master, then she can just bounce them all down to a single stereo file.
I always have, "audible bounce" checked when I get to bounce down.


Steve


2013/03/11 13:18:22
Bristol_Jonesey
+1 Steve.

I never "print" BFD these days, just export it as part of the mix
2013/03/11 18:54:51
twaddle
Hey Charlie or anyone who knows

I just got a demo of camtasia studio and have managed to record my computer screen but still haven't figured out how to get
it to record audio. It records audio when playing youtube or stuff on the net but not with sonar or BFD.

I have an Emu-0404 Pci card and I'm wondering if it's a WDM v ASIO thing as both sonar and BFD are set to use ASIO
but camtasia will only give me WDM mode.
Any other video software I could try? I've got BRS screen recorder and although I've not really tried very hard the name 
does suggest that it sin't going to do it for me.


Steve
2013/03/11 19:10:04
Funkybot
twaddle
I would ask Tracey why she (?) feels the need to bounce to audio in the midst of a project and why she wants them as separate tracks? 
We all have different working methods (though some might seem more efficient and yield better results than others) but my assumption would be she either likes to have each track as an audio track that she can mix 
and edit in a way she's comfortable with, or her system is low on resources but as funky pointed out
she has a very capable system and there are things that can be changed in the BFD2 engine to compensate for this.


Steve

I can understand that workflow for a few reasons (this is just off the top of my head):


1. To save on systems resources (as you point out): remember that BFD2 streams 18 channels from your hard drive per voice? Bouncing only the tracks you need to audio means you'd be streaming 18 (at most) or less. This would ease the strain on the hard drive.


2. To archive. I'll bet you in 20 years time, there will be some way to open PCM .wav files. However, it's also very likely that in 20 years time BFD2 will no longer work as a plugin and your Sonar projects may or may not be able to open. If you have all of your mix stems saved as individual .wav files, you can all but guarantee that you'll be able to remix any tracks in the future using the original drum sounds (like you recorded a real drummer). Whenever I have paying clients, I try and make a point of giving them consolidated bounces of each track, including BFD prints if it was used just in case.


3. For mixing in a different studio/host. Lets say you're going to mix at a friend's place or a studio that doesn't own a BFD2 license. What do you do? Bring your MIDI files and use other drum sounds? You can. But bouncing the BFD2 tracks to audio allows you to mix the drums in another studio.
2013/03/11 19:25:18
TraceyStudios
All,  Tracey is a dude!!! LOL I get that a lot. The reason I am wanting seperate "printed" tracks (one of these days I will get good with the lingo), i am sending the songs out to be mixed . 

I have a capable system, but I am not a capable mixer!  LOL. I am getting better, but am working on a project to put out an album. So I want it to be as best as possible...ie: a pro mix engineer (!=) me...

I haven't had a chance to try the suggestions yet, but I will get to it tonight. So I will let you know!


Thanks all!!
for you non programmers "!="  mean not equal to

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