I recently completed a composition in Sonar and for the first time, hosted the East West Play instances in VE Pro 5. I began the project in Sonar without VE Pro and started having a few audio pops when I had about 3/4 of the final number of instruments loaded. Bumping up the ASIO buffer helped a lot but I still tend to get some glitches from time to time during playback or rendering. I have a fairly powerful system (check the specs in my sig).
I decided to try VE Pro 5 and all I can say is "Wow, what a difference!". No glitches, no pops, even with the full set of instruments loaded. The project consists of 39 tracks, all loaded with East West Hollywood Orchestra Gold instruments. Some of the tracks are fairly heavy legato samples, although I did not use the Powerful System sample set. 4 instances of QL Spaces Convolution Reverb are also included. All of the instruments were streamed from disk as opposed to being fully loaded into RAM. With this set of instruments in Sonar, I would normally end up freezing a couple of virtual instrument tracks to keep things running smoothly. I may also have loaded the more intense instruments completely into RAM.
SetupInitial setup was very quick. Configuring the project in VE Pro was simple and very similar to setting things up in Sonar. Once VE Pro had the instruments set up, connecting to VE Pro and routing the tracks was pretty straightforward. I added one instance of VE Pro as a virtual instrument to Sonar. I chose multiple outputs but ended up routing everything in VE Pro to its 1 and 2 channel master bus, so I really only needed on audio track in Sonar.
One thing I needed to do was to increase the number of MIDI ports in VE Pro to 16. I have 14 separate Play instances, one for each section of the orchestra. Each play instance in VE Pro is routed to a separate MIDI port. This allows me to load multiple articulations into each Play instance and route a track from Sonar to a MIDI Port and Channel. For example, the Play instance with 1st Violins are setup as MIDI Port 9 in VE Pro. When I route the track in Sonar, I simply set the track to use MIDI port 9 of VE Pro and the correct channel for the articulation. I had 6 tracks of 1st Violin, each with s separate articulation. I also increased the thread count in VE Pro from 2 to 4.
UseI added 4 effects sends in VE Pro for reverb, one for each section and loaded QL Spaces onto each send buss. This is the same way I would set up reverb in Sonar. I did the coarse mixing in VE Pro and like I always do, used automation lanes in Sonar to manipulate CCs like Expression and modulation. It really was very similar to the way I use the console in Sonar. In essence, VE Pro replaced the console for me.
ResultsI was expecting that using VE Pro would add significant overhead to managing the project, but it really didn't. The performace increase was significant. I didn't have to set a high ASIO buffer and it just worked. And I did this on
ONE system. VE Pro was running locally on my DAW, not on a slave PC. It really made a difference for me. I hate being distracted by software or hardware issues when composing (and I design software in my day job).
Just thought I'd share my experience. Maybe it will be useful to someone.
VE Pro Project