Dude Ivey
Could someone please explain to me why it's so hard to get a master as loud as commercial masters? I realize they got more money but levels are levels right? I was trying to get a song as loud as a commercial track. I imported the song Nightmare by Avenged Sevenfold and check the RMS Levels and then i worked on mine and got it really close and even higher at times. Play them both and the commercial release sounds twice as loud. I know the levels are close enough to where both tracks should be close in volume. What am i missing? I mastered it with Ozone 5.
Here's what you're missing:
1. A song has to be recorded properly. "Any recording" is not going to end up loud unless you know how to record the right sounds from the start.
2. A song has to be mixed properly. If you haven't compressed and eq'd in all the right areas as well as panned properly, you get a big ball of goo when you try to make it loud.
3. The pre-mastering procedure is the most important, but is meaningless if 1 & 2 above are not considered. Manually leveling the audio as well as adjusting "rogue peaks" are essential. Remember, the loudest peak in your song is your cap on loudness regardless of how hard you hit a limiter.
Example: Your mix rides at about -6 dB peak as an average. However, you have a few spikes that go to -2dB which sends your final output level to -2 dB. You throw a limiter on or whatever else you do in Ozone and you are capped at your loudest peak no matter how loud you make things. Add in bad instrument recording choices as well as bad mixing practices and you fall way short of your mark.
4. Skipping number 3 above is not an option. You lose, period. Using Ozone and programs like it will not get you what you're looking for. If that were the case, the pro's would be using it. Ozone's limitations are it relies too much on processing to get loudness. Processing is NOT the key to making something loud and clear. The more you rely on a limiter or a compressor for loudness, the more you lose the battle.
5. If you choose the correct instrumentation, mix correctly while controlling peaks in the mix stage as well as using proper compression and eq-ing, you are on the road to a nice, loud master. Do a good pre-mastering session to control the levels and peaks, and you are even closer to a great final outcome.
6. The actual master at this stage of the game (if you've done 1-5 the right way) shouldn't involve loads of surgery. A nice eq curve, gentle compression to keep any little peaks and valleys in check due to the eq curve you've created, maybe a light multi-band limiter to police things to keep them a little tighter and then a good limiter to finalize things. You don't just use "any limiter".
There are differences. Some dirty up a sound (Boost 11) and don't really push the volume envelope correctly, some handle transients differently based on the bit, sample rate and style of the material (Waves L1+ is better for 16/44, Waves L2 is better for 24/44/48/96 and above good for rock, metal, dirty rap) and some like the PSP Xenon rule the roost for just about everything and are fully controllable in how they enhance your audio.
The key at the mastering stage is to know WHAT effects will be needed for a particular song as well as the style the song is in. You don't just rack up effects and go...you select the right effects for the job. In some situations, a UAD Precision Multi-band compressor is what I need on a song instead of a Waves API 2500 Compressor.
There are times where a Manley Mastering EQ is not the right choice for a song, so I'll bring in 3 Roger Nichols eq's and create all the bands I need for each eq area. One for lows and low mids, one for mids and high mids, one for highs.
There are times where the PSP Xenon limiter may be a bit too clean for a piece of music, so I'll use a Waves L2. There are times the mix may start to lose a little stereo field due to how it was mixed and how my processors are working with it. So we may need to widen the field slightly.
An eq that you used to do your high passing and low passing on your last song may not be the eq you use on the song you are currently working on. Each effect has a strength and weakness. Know when to use them and when to use something else.
I'm just giving you basic ideas here, but this area is much too vast to talk about in depth without posting a 6 page novel. To be honest, you'll never get what the big boys are getting unless you do all of the above because that's what they are doing. No one imports a song into a program and just lets it fly. There are several variables that need to take place in order to get loud, clear final results. Concentrate on a clear mix that sounds good...if you want to make it loud, turn up the volume.
At the end of the day, a properly recorded, mixed and mastered song will obliterate a super loud pro master when you turn up the volume. When you listen to "Nightmare", you'll notice that when you crank it up, it eventually caps off and replaces volume with distortion. You're maxxed out at like 5 on your volume level. Take a lower mastered file that's done right....it will sound lower at first, but once you crank it up, it will go up and up and up without any distortion.
Me personally? I've got no problems making things as loud as commercial releases. I hate doing it for clients, but if that's what they want, my challenge is to make it loud but as clear and clean as possible without getting a Metallica St. Anger sound. But I'd rather listen to something that will go up and up without giving me distortion. You'll blow your speakers before my stuff will distort. The super loud master, may blow your speakers at a lower volume due to distortion as well as DC offsets being present. Just about all those super loud masters have DC offsets that can definitely wreak a little havoc depending on just how bad they may be.
Anyway, do what you feel is best...but trust me, the above info is how you get what you're looking for. You can always send it out to a mastering guy if need be. The extra set of ears makes it worth it's weight in gold price wise. That's why guys like me are here....so you don't need to worry about mastering. :)
-Danny