Take Lanes deployment/integration in my opinion felt like a quick-fix. As many know in the software development world, the team who work on the audio engine, for example, aren't likely the same players that work on Skylight (you know, the GUI).
What I see is this: If you really dig into Sonar X2 and ask, how can I do _________ ? You're likely to find an answer if you dig hard enough. The program is really impressive for the price. What I
don't get, is for something as important as a new feature, advertised as a new feature, and so easily and quickly visible why Sonar wouldn't take more time and put more thought into Take Lanes. Surely, their own staff had some of the same gripes we do on this board, but maybe were too close to the deadline release date to go back and re-tweak them.
Now, Cakewalk has gone down a path, that, if they go back and try to re-invent Take Lanes, it will look more like they are admitting Take Lanes were a rush job to market more so than, "We listened to you, so we're improving Take Lanes!"
For Cakewalk to burn so much energy on "touch" features, which many praise Cakewalk for their foresight into this technology, Take Lanes was an idea that Cakewalk had to catch up on. Which of these two features would you think would be more sought after by 90% of the Cakewalk customer base vs. the other? Now which feature do you suppose would be a priority to show off at NAMM?