• SONAR
  • getting soundforge plugins to work in 64 bit mode? (p.3)
2013/02/16 01:03:01
Teds_Studio
Actually....the prog I mentioned is the one scook linked to in his post from kvraudio.  It does work...at least from my experience.  And I've used it with some OLD DX plugins.
2013/02/16 01:07:14
scook
Yes, it is a good reuse of a program originally designed to make DX stuff available to hosts that could only handle VST plugins.
2013/02/17 19:19:43
vizio
  for the life of me i can't get this one right. once i get this to work, the plan is to stay in 64 bit until i get to the master stage, then drop it down to 32 in soundforge. i am using win 64 bit sonar x2. a am supposed to drop the shell2vst64 file into the soundforge.dll file i want to act like a vst? can someone simplify this for me or straighten me out? i 5 16 gig,asus, 1 tb,2 tb,win 7 -64bit,
2013/02/17 21:10:01
vizio
can anyone do a screen shot or two. man this is confusing. sorry for my ignorance y'all
2013/02/18 05:13:47
mudgel
vizio


  hey, good post. i do disagree with one of your statements though.there is good reason to use soundforge plugins in sonar x2. for me it gives me a great idea of what f/x i will be using later and how they will effect the sound and tone of the mics on instruments while still on the mixing board of sonar x2. it's too much time to for me to export separate files all the time to hear how this will effect my mix. i like the eqs in soundforge and love the noise reduction. also don't mind the compressor either. these are key plugins that are placed in my f/x bins before they get to boost 11 on the master bus. so to say there is no reason to use em en sonar i respectfully disagree. besides there is no wrong way to make great music with plugins.

Of course my posts are only my opinion and based solely on my work flow habits. didn't meant to imply anything else.
 
I use progs like dxshell as well as the other wrapper FX Chainer and so have access to all my SONY DX plugs in SONAR x64. I just have so many plugins that I only use SONY's Wave Hammer (which is just exceptional) within SONAR. It is a singularly exceptional plugin.
 
I pretty much use SF 10 when I'm mastering or when I have batch processing of audio to do such as creating samples etc or massive amounts of converting wavs to mp3s or some other such project.
 
With in SF 10 I tend to use the VST's with which I've already become familiar like Ozone 5 Adv, RX 2 - but the project dictates the tools in the end.
 
And I certainly agree that that there are no hard and fast rules.
2013/02/18 08:40:39
TheSteven
Wow, great thread!

I was thinking that I'd have to install Sonar in 32 bit just to be able to see what patches I was originally using with 32bit DX plug-ins in my older projects.  


I'm going to check this out as soon as I have the chance.
2013/02/18 09:20:49
Jonbouy
Installing the 32 bit version of Sonar is completely free and it runs 32 bit plug-ins like a charm, and doesn't take much extra space alongside the 64 bit install.
 
Bridging, wrapping and other assorted hoop jumping who needs it?
 
It's not like you have to keep your 32 bit version updated with all your latest and greatest plug-ins to stay in sync with your 64 bit version if you don't relish the idea of keeping two versions in step with each other you don't have to.
 
But man if you have a real need to use your old 32 bit DX stuff or VST(i)'s that don't like being bridged it's the most perfect solution.  The lengths people seem to go to in order to appear to stay as 64 bit purists seems bizarre to me, especially when if you think about it any advantage of running native 64 bit is lost as soon as you introduce anything 32 bit in the chain. What does x-ing out even mean?
 
Just run the stuff you need natively.  Most decent installers these days just drop the appropiate version in both x86 and x64 folders anyway, so all you're doing is keeping the stuff you say you don't want to do without without giving yourself the headaches of trouble-shooting bridged and wrapped garbage.
 
Simple is good.
2013/02/18 12:44:01
pentimentosound
Can you move tracks or projects back and forth between 32 and 64bit? I am working in 64 bit and have even installed 32 bit, so I appreciate your comments Jonbouy.
Thanks Michael
2013/02/18 16:02:27
Vuzz13
FWIW...I had used a ton of the Soundforge DX effects in the Sonar 32bit envronment with great success. As I now have built a complete 64 bit X2 rig, all those plug-ins are lost in time, like tears in rain....(sorry..) 
They do show up under the previously discussed DX shell, and work fine..BUT...they do not load up in your projects, so youse got to insert them all over again which is a pain. 
I just deleted the "missing " entries all together and used wrapped 32 bit VST's or 64 bit versions.
Boy I would LOVE to have Sony/SoundForge offer those DX effects as VSTs!   
2013/02/18 16:18:06
Jonbouy
pentimentosound


Can you move tracks or projects back and forth between 32 and 64bit? I am working in 64 bit and have even installed 32 bit, so I appreciate your comments Jonbouy.
Thanks Michael


Yes your projects will work fine in both versions it's just if you have 64 or 32 bit specific plugs then of course those will only operate in the respective version.  Everything else is interchangeable and will load up identically in either.
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