I'm with Beepster on this one. Looking at that project, I can't for the life of me figure out what the OP was going for there.
1. Why are there so many takes? 27? What is this project that you have so many takes of a single track?
2. Where are the rest of the takes? The beginnings and endings? Were these deleted? Why not use the Ctrl+Mute tool to promote only the sections you need?
3. In this scenario wouldn't auto-punching as needed have worked better?
4. Another option might be to use separate tracks if you know you're going to need this many
5. If I were working with an artist, including myself, that needed that many takes, I'd advise them to spend a week or two practicing, then come back when they were ready
I really think lanes are designed to work in scenarios where you have a few takes (lets say vocals/guitars) and you're trying to comp together the best bits of each. I honestly don't think the Cakewalk folks were thinking of 27 takes, and I don't blame them.
You have to code to most common scenarios, not the oddball ones. At work we call it the 99 to 1 rule. If 99 people need something done a certain way, but 1 needs something done differently, you code to the 99.