• SONAR
  • The verdict: X2a is not good. Unstable and buggy as all heck (p.16)
2013/02/07 20:15:56
Danny Danzi
Beepster


Hiya, Danny. Good to see you posting a little more again. Thought we lost you.

Quick question which is somewhat related to this thread. I know you keep a few different DAWs around the studio for obvious reasons. I was wondering if you've played around with the new Cubase and if so what's your opinion of it?

The reason I ask is I may have a little more monetary leverage again soon and I was thinking of tucking away a little bit of cash here and there to add it to my arsenal. Now before I get dogpiled or whatever this is not to say I'd be giving up on Sonar because I most certainly would NOT do that. It has a ton of stuff I really like but I used to use Steinberg and for tracking and editing I found it a little more suited to my preferences. I'd use them in conjunction and/or use the right DAW for the right job. The current price for Cubase is actually quite nice at $500. The reason I avoided it when looking at options for my current set up last year was that it seemed to lack tools and instruments I wanted and I didn't want to have to spend an extra $1000 to get it doing what I needed as a one man band. I figure now that I have Sonar with all it's synths/effects and all the third party goodies I've acquired (like BFD, TH2, GR5, etc...) that now it might be a worthwhile investment at some point. 

That said... my primary concern is whether it's gonna be even MORE of a bugfest/broken features extravaganza than Sonar. The notation stuff in Cubase would really help with my teaching/writing (which as you know is important to me) as well as the tracking/editing workflow which I'm assuming will be as pleasurable (if not more so) as my previous Steinberg set up. Another bonus is when and if I ever get work involving other studios or deal with paying clients I can say I use Cubase and hopefully avoid some of the prejudices some might have against Sonar even if I do most of the work within Sonar.

Anyway, hope that makes sense and that you've been well and happy. Cheers, dude.

Hi Beeps,
 
Nah, unfortunately I'm still here at least for a little while longer until I blow a blood vessel and feel like booking a flight to remove someone's lungs. So you're stuck with me for a little bit longer. :-Þ I just can't stand the pistolpetes and other people that ruin these forums that should be banned or moderated.
 
Anyway, I've never gotten along with Cubase. From the earliest version to the most recent, it's just not something I dig working in. I used to like the midi editing in Cubey but there are just other issues with it that stop me from enjoying working in it. The new one looks so bad...I can't use it because of that. I can't help it, I'm an image prostitute. Sort of the way I like my women. I really don't care about body types....but I gotta have a pretty face that I'll be kissing. LOL! :)
 
Steinberg really put a bad taste in my mouth due to the versions of Wave Lab that I purchased that were never fixed and never worked correctly. Then all of a sudden...for the upgrade price of $200, buy this new version that will fix all your problems. Once I get upset with a company (and their support is horrible, user base on the forums acts elite and pompous) I write them off no matter what they come up with.
 
Sort of like Waves....they owe me about 3k according to my records, so I will never support them again. If I decide to use cracks of anyone's crap because they actually work, so be it. Though I don't condone that, I really think an eye for an eye is needed in this world and I've spent near the 100k mark in software over the years....and let me tell you, quite of a bit of it is pure horsesh!t. It's one of the only things we buy today that doesn't have a money back policy which should be changed. If something doesn't work, it doesn't work for a person...end of story, here's your disc back, give me my money back. If I downloaded it and I'm crying because it doesn't work, I'll show you proof it doesn't work THEN you can give me my money back.
 
Sorry for the rant....some things just totally annoy me in this world...software and their rules/policies are definitely on my crap list. I just quit a beta team tonight due to the company not listening to what I had to offer as well as the work I put in. If they don't care enough, I'm not putting my name on the thing. Don't ask me to be a part of your team if you're not going to listen to what I have to say, ya know? Another company that simply doesn't have a clue. I hate to say this...but I hope the masses bail on them.
 
Back to your question...you're going to get bugs in anything you try at some degree. The other thing is learning something new all over again. I hate that and it annoys me to no end. One of the things I hated the most about Sonar X1 was everything was moved to where I found myself looking for things more than working. All the things I had right in my face at all times due to allowing me custom menu/control bar options etc....were removed. After the hide and seek game was over, things were a bit easier but you have to ask yourself if the problems you may be having with your current DAW are worth jumping into a new one with possible new issues and a totally new learning curve.
 
I've been stuck in that rut due to being totally loyal to Sonar. However, as I've mentioned before, I have a few clients that are also students of mine. So when they come to record, they make me use the DAW software of their choice so they can take the work files home and play around. This has sort of forced me to learn Studio One 2 and Reaper a bit more in depth. We also use PT 10, Logic and Nuendo (which I like better than Cubase) but I have engineers that are skilled in those programs so I barely mess with them. But it's nice to have an extra program around. It also allows you to "see the other side" a bit and who knows...you just may like something better and may stick with it.
 
So far of all the DAW programs I've tried, my heart still belongs to Sonar but I believe that to be a comfort thing as well as a "time invested" thing for me. Having used a few others, though they have some really cool things within them, I find myself wanting the stuff that's in Sonar. For example, I can't recall any crashes for me in Studio One or Reaper....I'm serious...not a single crash in how I use those programs and the gapless audio makes it worth it right there. But...Studio One looks like crap and has a few weird things that I wish it didn't have. The same with Reaper...but now it looks totally cool because I spent some time tweaking every area to make it the way I want it. But there too...some weirdness in how you have to do things where to me, those things are much more intuitive in Sonar and I don't have to think about where they are.
 
It's kinda like executing that sick guitar lick we may come up with. You can't play it right if you're thinking about it too much. You have to know it so well you just do it, ya know? I like working to the point of just being on auto-pilot. I can have an in depth conversation with you in person while editing in Sonar without missing anything. I have to think when using the others and I'm still finding my way around. 
 
If I were you....I don't think I'd spend $500 for a program. I'd grab Reaper for $60 and mess with that and tweak up the coolest DAW theme you can build. It's a really powerful program that is very under-rated in my opinion and the perfect extra DAW program to have in your back pocket for a very low price.
 
For you being a guitarist and teacher, I'd recommend Power Tab which is free or check out Guitar Pro 5 or whatever they are up to now. I have no problems creating tabs within Sonar while using them and scoring music. Write up a tab in power tab or GP 5, export the midi it creates, import it into Sonar and I can print out the sheet music. I don't think you need Cubase or anything extensive to be honest. But if you have a spare $500 around and feel the need and want Cubase, there's nothing wrong with that. Hope some of this helps. :)
 
-Danny
2013/02/07 21:25:01
jsg
Interesting article about choosing a DAW:
 
http://www.filmmusicmag.com/?p=9865
 
 
One thing I find interesting is when you go to a DAW publisher's website, you'll find cool images and descriptions of what the DAW can do, and what it looks like.  Check out the websites for Cubase, Logic, Digital Performer, etc. 
 
With Sonar, go to the following page and you'll notice they don't even mention the staff view as an editing tool (not only is it an editing tool, it's actually the only way to edit complex, contrapuntal, orchestrated music that isn't based on loops or endless repetition of the same ideas).  It almost seems like Cakewalk has become embarrassed about it and doesn't even bother to mention it anymore.
 
http://www.cakewalk.com/products/sonar/features.aspx?v=edit
 
 
JG
www.jerrygerber.com
2013/02/07 21:54:09
sharke
I think that because of the competitive aspect of commercial software, we're never going to experience a fully stable, bug-free product that's totally up to date. That pretty much goes for all commercial software of every kind. What you want is for the product that you own to be perfected. But what you get is a product that is being continually updated to stay fresh in the market, with the result that the none of these features will ever be developed to the point where they're totally stable. At some point, the company is going to cease development on them and concentrate on the shiny new stuff. 

I don't think that free competition is entirely to blame (and God knows, it's brought us so many other benefits). Part of the reason is that the science of software engineering itself needs to advance, in terms of developing stable bug-free code. What about the quality of coders these days? Are they as good as they used to be? I remember back when I was a kid when Commodore 64's were all the rage. Forget C++, coders were writing huge games in assembly language that fitted into 64K of memory, and bugs were far less commonplace. Of course systems are far more complex now, but those hardcore old school coders knew the hardware they were writing on inside and out, and not a single clock cycle got wasted. Those kinds of coders still exist - look at the 64K demo scene to see just how much a top-notch coder can squeeze into such a small chunk of memory - but on the whole, I hear those kinds of coders (or "hackers" as they're now called ) lament the poor standard of coding among graduates these days. They're sloppy and wasteful. 


Sometimes I'm amazed at how sluggish some of the everyday programs I use are, in terms of user interfaces etc. I have to remind myself of just how much faster today's processors are than the Amiga I used to own, which often had a far smoother user interface. And back then, you bought a program and there were no "updates" or "patches." You went into a store and purchased the disks. Which meant that the standard upon shipping had to be so much better. You didn't release anything until it was rock solid. Now, the philosophy is "well let's just throw it out there and see how it lands - we'll take all the bug reports and release a series of patches to keep the punters happy until the next major version that we can charge for is released." Basically we're a bunch of mugs who PAY companies to beta test their crappy software. It's not just Sonar. Danny is completely right, it's simply amazing that we cannot get refunds for software that doesn't work as advertised. 


I really don't know how it's going to change? I read part of the thread on shared C++ libraries, don't understand it fully but I understand the concept behind the danger of relying on these shared libraries that get updated and broken and thus screw everything that depends on them. So what is the solution? Maybe take a 10% performance hit and write everything in Ada, like air traffic control software? Imagine a DAW that was as stable and bug free as that!
2013/02/07 22:13:19
pbognar
jsg

With Sonar, go to the following page and you'll notice they don't even mention the staff view as an editing tool (not only is it an editing tool, it's actually the only way to edit complex, contrapuntal, orchestrated music that isn't based on loops or endless repetition of the same ideas).  It almost seems like Cakewalk has become embarrassed about it and doesn't even bother to mention it anymore.
 
http://www.cakewalk.com/products/sonar/features.aspx?v=edit
 
 
JG
www.jerrygerber.com

Did you hear my smile of agreement regarding Cakewalk's apparent embarrassment of the Staff View and how you never hear them talk about it or promote it?  Sad but true.  You don't suppose they've been asked to refrain from commenting on it?


A MIDI notation editor (not a publishing tool) in a DAW is a deal breaker for me.  When I came back into DAW's after Logic PC was abandoned, and I found Music Creator 3 for like $30, I thought, "hey, I could live with this".  Had I known then that SV would never be improved or would actually become buggy and less functional, I think I would have sought out something else.

When you have a nail in your toe, you tend to fixate on it, and not pay attention to other parts of your body - that is to say, Sonar has a lot of other nice features, but you can't ignore the Staff View deficiencies.

That said, I must not be a "pure" DAW user, because I like to be inspired with sounds, effects, Acid loops, interactive composing (Matrix View), step sequencing, chord following, etc.

That's why a basic audio tracker or notation-only program would never suit me.

Sonar X2 pretty much has the mix of features I like.  It almost looks like Logic.  If only SV would get some attention...

Just another Staff View whiner, now back to your regular programming.
2013/02/07 22:19:41
pbognar
sharke


So what is the solution? Maybe take a 10% performance hit and write everything in Ada, like air traffic control software? Imagine a DAW that was as stable and bug free as that!

That's hilarious!!!  Sorry to take it out of context, but the I believe the Staff View code is just like air traffic control software - the code is totally unmaintainable.  If they did anything to it, imagine the consequences.
2013/02/07 22:33:53
sharke
pbognar


sharke


So what is the solution? Maybe take a 10% performance hit and write everything in Ada, like air traffic control software? Imagine a DAW that was as stable and bug free as that!

That's hilarious!!!  Sorry to take it out of context, but the I believe the Staff View code is just like air traffic control software - the code is totally unmaintainable.  If they did anything to it, imagine the consequences.

I'm convinced the staff view was written by some spiteful dude who took all of the documentation out of the source code just before he quit. 
2013/02/07 22:37:45
riojazz
The post just above by JSG is really depressing, that SONAR does not even mention staff view in the X2 features overview. This does seem like a backtracking from their last forum comments about staff view, namely that they were aware of its deficiencies and it was a matter of setting priorities to fix it. No longer acknowledging staff view would seem to support the many detractors who feel it will never be fixed. Up to this point, I have given Cakewalk the benefit of the doubt.
2013/02/07 23:00:06
ampfixer
Maybe Cakewalk isn't putting resources into staff view. They are now a spoke in a much bigger wheel. Roland may want to develop a notation program under another company or as a Roland product. Who knows. The fact that this thread and a number of spammers seem to be rolling along without issue is something new. Cakewalk seems to taking a hands off approach. 

I bought my Reaper license this week along with a new DAW, just in case Sonar is the next VS700. I want to be ready if the wheels fall off and there doesn't seem to be a plan for getting away from the continuous change cycle. The idea of adding free bugs with a paid update has lost its charm. It never gets better, it only gets different.
2013/02/07 23:07:02
jsg
pbognar


jsg

With Sonar, go to the following page and you'll notice they don't even mention the staff view as an editing tool (not only is it an editing tool, it's actually the only way to edit complex, contrapuntal, orchestrated music that isn't based on loops or endless repetition of the same ideas).  It almost seems like Cakewalk has become embarrassed about it and doesn't even bother to mention it anymore.

http://www.cakewalk.com/products/sonar/features.aspx?v=edit


JG
www.jerrygerber.com

Did you hear my smile of agreement regarding Cakewalk's apparent embarrassment of the Staff View and how you never hear them talk about it or promote it?  Sad but true.  You don't suppose they've been asked to refrain from commenting on it?


A MIDI notation editor (not a publishing tool) in a DAW is a deal breaker for me.  When I came back into DAW's after Logic PC was abandoned, and I found Music Creator 3 for like $30, I thought, "hey, I could live with this".  Had I known then that SV would never be improved or would actually become buggy and less functional, I think I would have sought out something else.

When you have a nail in your toe, you tend to fixate on it, and not pay attention to other parts of your body - that is to say, Sonar has a lot of other nice features, but you can't ignore the Staff View deficiencies.

That said, I must not be a "pure" DAW user, because I like to be inspired with sounds, effects, Acid loops, interactive composing (Matrix View), step sequencing, chord following, etc.

That's why a basic audio tracker or notation-only program would never suit me.

Sonar X2 pretty much has the mix of features I like.  It almost looks like Logic.  If only SV would get some attention...

Just another Staff View whiner, now back to your regular programming.
I have no issue whatsover with people that don't use the staff view, so why do they have an issue with those who do? Cakewalk should remember that we're paying good money for this software, let's see, over 22 years of paying Cakewalk (since Cakewalk for DOS) that's probably at least $2500, probably more. 
 
Competition in business is a good thing when it spurs innovation and creative ingenuity.  But when competition becomes unhealthy, everyone is rushed, very rushed, so no one really has the time to make things on a high level of non-fragility and robustness.   When human beings look back at the industrialized world in the 21st century, I imagine the first thing they'll wonder about is why the f**k was everyone is such a G**Damn** hurry?   Didn't they understand the laws of nature?
 
Everything we do, no matter how deep our talent and skill-set, can be done better when people have the optimal amount of time to get it done right.  A flower takes a specific amount of time to grow, a baby takes nine months to be born, these things cannot be rushed.  We should emulate nature a bit more and follow the same advice with the things we create with our minds.  Everyone will be happier, both seller and buyer.  I'd rather see Cakewalk put out a new version every 2 or 3 years and do it well and right.  There are software companies that don't try and release a new version every year and the end-user is probably better off because of it.   A happier buyer is a loyal and confident buyer and loyal and confident buyers continue to support the makers of those products.  This cannot but help the profits of the company.   I don't know if this is true once a company has so many customers that the individual voice/complaint no longer matters, transnational corporatism might appear to be the path toward endless growth, but the only thing that I know of that seeks endless growth is a cancer cell, which will enventually devour the very thing that sustains it.  So not only should the individual customer's voice matter, it should be understood that short-term gains can easily turn into long-term instability, failure and error.   A craftsperson cares about detail, an artistic person is fanatical about it.
 
 
JG
www.jerrygerber.com
 
 
 
2013/02/07 23:25:01
Paul P
JG : "Everything we do, no matter how deep our talent and skill-set, can be done better when people have the optimal amount of time to get it done right. A flower takes a specific amount of time to grow, a baby takes nine months to be born, these things cannot be rushed. We should emulate nature a bit more and follow the same advice with the things we create with our minds. Everyone will be happier, both seller and buyer. I'd rather see Cakewalk put out a new version every 2 or 3 years and do it well and right. There are software companies that don't try and release a new version every year and the end-user is probably better off because of it. "

The usual problem, and I don't know if it's Cakewalk's case but it probably is, is that those financing most companies today care more about the profit they'll make than how it will be generated. I long for the days whan an Amercian company was proud that their refrigerator lasted longer than anybody elses. Today's MBAs must think they were insane. What kind of business plan was that ! A customer buys one product and you never hear from him again.

I believe it's possible to build software like that if you structure it properly and spend more time designing it on paper than coding it. I wonder if the younger generation would care for a product that lasted forever. Might be kind of boring.

PS. as for the staff view, I don't see how they can promote something that doesn't work.
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