• SONAR
  • THE ultimate trick For clean kick drums
2013/02/04 20:41:24
Heroics
Hi
 
what would you guys say , is the ultimate trick , to get a nice pushing ; crisp ,pushing kickdrum in a fat dance track ?
 
Is it ,to compress the drum trax like ultra hard , almost limit them ? So they will never ever go even 0.2 DB over the kickdrum ?
I use SONNOX trans mod on the kickdrum , I find it ultra important , I would not work without it anymore.
Sometimes in a track ,its just ,that in some parts ; suddenly the kick looses its crisp ; hence it gets like "disturbed "
And yes I use sidechain compressing on the bassline as well via VC channel , I love VC channel plugin .
Is there other good trix Im not aware of ?
 
2013/02/04 21:31:14
ed97643
Best bet is to REMOVE the other sonics from the spectrum that the bass drum should "own". So do cuts in the bass synth, pad synths, etc. to allow the bass drum to occupy that sonic space alone. (Do not think - "how do I PUSH this track even more" - think, "how do I REMOVE from other tracks" - there will be the ticket.)
2013/02/04 22:16:48
bapu
You mean my "make everything louder than everything else" approach is flawed?
2013/02/04 22:42:17
bandso
Convert it to midi. Totally remove the original kick recording and replace it with a Slate sample
2013/02/04 22:47:10
bapu
bandso


Convert it to midi. Totally remove the original kick recording and replace it with a Slate sample

I use drum-a-gog. Simple an effective. And...... I have all the Slate (Kontakt version) 3.5 gog files. 
2013/02/04 23:35:56
sharke
If you feel like splashing out a few dollars, you could always try the Driven Machine Drums Strikes Back collection. Thousands of beautifully sampled analog and digital drum hits that have been subtly pre-processed to kick ass in a dance track. 

http://www.drivenmachinedrums.com/
2013/02/04 23:49:52
konradh
To elaborate on ed97643's comments:

A time-honored technique is to boost the bass drum around 50-60HZ to get some solid lows, cut it around 300hz to get rid of the muddiness, and then boost to taste around 2500-3500 to get the slap.

At the same time, cut the bass under 60-70 hz with a high-pass filter to get it out of the kick's way.  (Some will also say to boost the bass around 300-400 to complement the cut in the kick, but I am careful about that since anything in the 300 range can create mud if you are not careful.)

With a lot of sampled kicks, I don't find that I need much boost in the low range but I almost always cut the 300 area for clarity.

I have another thread out here about how to make the kick push instead of hit hard and there were a number of good ideas.  (If you don't want it hard, don't boost that 2500-3500 slap.)
 
Update: Ed, I see I got your name wrong--sorry.  Just fixed.
2013/02/05 03:39:33
Kalle Rantaaho
In most of the tutorials by pro dance/hiphop/trance.. producers I've read, they layer the kick drum from 2-4 different samples. For example one sub-bass-deep, one tight "neutral", one synthetic with "odd" character (sizzly, ringing, flamming...), one something like a clicky sound, woodblocks or similar.
2013/02/05 04:15:06
chilldanny
All of the previous tips, along with parallel compression.

I tend to mix using busses, and group all drums to a stereo bus, and then all busses routed to a master buss.  To retain the initial attack of the kick, I will often send a pre fade signal to the master channel and subtly mix that in.  Works wonders :)

2013/02/05 05:19:55
carlosagm79
Sodoma wire works already have a strong library of kick and other drum samples, nice and crisp, is sick!!
Of course you will like ¨in flames¨or ¨drowned ¨by the consequences of such a limited plugin...
12
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account